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Total War: Warhammer 3 Gets Massive Update for July 2025

GreerGames2025-07-103200

Creative Assembly has dropped Patch 6.2.2 for Total War: Warhammer 3, bringing improvements to the Warriors of Chaos campaign, performance enhancements, and numerous faction-balancing adjustments. The sheer number of adjustments made to Total War: Warhammer 3 in the update promises a fresh experience for new and experienced players alike, supplementing recent changes made to the game's Magic system with tweaks to almost every faction.

Released in 2021, Total War: Warhammer 3 has received consistent support through regular updates and content expansions, retaining its player base by keeping the gameplay fresh and encouraging players to experiment with new strategies. With nearly 100 different factions in Total War: Warhammer 3 to choose from across 24 playable races, the developers have a ton of gameplay variables to juggle when making changes to the grand strategy game's numerous systems.

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Although it's only been a few weeks since Creative Assembly released Patch 6.2 for Total War: Warhammer 3 in late June, update 6.2.2 boasts a hefty list of patch notes full of bug fixes and balance adjustments. Where Patch 6.2 focused on overhauling Magic Items and effects, 6.2.2 makes hefty changes to individual units and their abilities. Fans of the Domination game mode will now find elite infantry units much more useful for contesting points than lesser units, thanks to a boost to their capture power. Creative Assembly also raised the chance for all foot characters to ignore knockback to 40%, including light non-combat characters such as wizards.

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Patch 6.2.2's bug fixes include an improvement to the AI in the Total War: Warhammer 3 Warriors of Chaos Campaign, specifically regarding construction priorities. The patch refines the Auto-construct buildings feature and affects how the Campaign's AI chooses construction templates for appropriate building categories. Other fixes resolve excessive loading times for PCs running the game on HDDs, actions that cause the game to crash, and UI visibility issues.

Creative Assembly has promised the Tides of Torment DLC for Total War: Warhammer 3 will bring the final playable faction to the game in July. However, a specific release date for the DLC beyond that has not been announced, making a July release seem less likely. The developer will be celebrating the Total War series' 25th anniversary from August to November leading up to the Total War: 25th Anniversary Showcase in December, so fingers crossed the DLC will drop before summer's over.

Total War: Warhammer 3 Update 6.2.2 Patch Notes

BUG FIXES

HIGHLIGHTS

Warriors of Chaos Campaign AI has recieved an update - here’s Rado with the latest:

Hi there,

We identified and resolved an issue with how military buildings for the Warriors of Chaos are categorised and prioritised. This fix improves the Campaign AI’s construction priorities and incentivises it to choose better province-level construction templates.

Additionally the “Auto-construct buildings” feature should be much better about choosing the correct buildings in the corresponding categories. We will continue to monitor the situation in case any further issues arise.

— Radoslav Borisov // Lead Technical Designer

PERFORMANCE

Resolved edge cases with excessive loading times on some limited spec machines with HDDs. Resolved an issue where hovering over certain events could cause the game to crash.

GENERAL GAMEPLAY

Resolved an issue that allowed Arcane Essays to be looted in defensive battles by armies with no Imperial Wizards in them when playing as the Golden Order. Resolved an issue where factions could not loot pooled resources when attacking forces of the Golden Order. The Hobgoblin Bolt Thrower no longer benefits from the Hell-Forge (Since Hobgoblins do not have a capacity limit and do not expend armaments, they are unaffected by Hell-Forge upgrades.) Fixed duplicated "minor faction potential" and "ai strength & thread assessment" setting fields when creating a multiplayer campaign. Fixed the Ogre Camp tooltip where it wasn’t being displayed correctly in some mission descriptions. Gorbad's "Block an' Smash!" tactic now correctly affects Savage Orcs too. Fixed a sound effect not playing during the final encounter in Land of the Plaguelord in Realms of Chaos.

SKILLS & TRAITS

Ogre artillery now benefits from Zhatan's artillery range increase defeat trait. The tooltip on Skulltaker’s ability ‘Bloody Onslaught’ now correctly updates its duration after putting a skill point into the ability.

ANCILLARIES & MAGIC ITEMS

Reduced the penalty that Tomb Kings & Dwarfs have to their item drop chance to be in line with the game-wide reduction introduced in Patch 6.2 (these factions should see items drop at a higher rate now). The Golden Crown of Atrazar now has the correct uniqueness score, and should appear correctly compared to other unique items. The item "Void Armour" now correctly gives Fear as well as Terror. The Burning Books of Khorne now correctly apply Khorne corruption to provinces, not just ones that you own. Fixed an issue where, after collecting all the Burning Books of Khorne and triggering the final dilemma, there was still a chance to drop a new Burning Book of Khorne.

BUILDINGS/SETTLEMENTS

Fort Bergbres can now intercept armies moving through its pass, just like the other forts. When building the Khorne Cultist Outpost/Enclave (Medicine), Lord and Hero stats now properly update upon building completion and upgrades.

UI/UX

Fixed parts of character/army selection UI being visible while Vampire Coast's "Treasure Maps & Pieces of Eight" panel is open. Fixed “Faction Claims a Soul!” World Event message transition to parchment. Fixed tooltip when demolishing Ogre Camp Buildings.

ENVIRONMENT/UNIT MODELS

Fixed an issue where several Cathay farmland maps had oddly-shaped rice paddies. The paddies are now properly flooded!

BALANCE CHANGES

Known issues

The “Solar Engine” passive displays a vigour reduction of 0% per second. This is actually 0.25% per second and the decimals will be adjusted in a later patch.

Thundertusk was intended to receive a unit cap limit of 1 per army in multiplayer. This did not make it into this release, but will happen in a later patch.

Complex Stat Changes

Elite infantry in Domination

We’ve created a new category of capture power for elite infantry specifically in domination mode, increasing their ability to contest the point vs cheaper units.

Units in this category have a capture power of 7 compared to the usual 5 for infantry.

The units that use this new category are:

Dark Elves Har Ganeth Executioners Blades of the Blood Queen (Har Ganeth Executioners) Black Guard of Naggarond

High Elves Phoenix Guard Keepers of the Flame (Phoenix Guard) Swordmasters of Hoeth

Wood Elves Bladesingers

Dwarfs Giant Slayers Hammerers Peak Gate Guard (Hammerers) Hammerers (Grudge Settlers) Ironbreakers Norgrimlings Ironbreakers (Ironbreakers)

Lizardmen Temple Guard Star Chamber Guardians (Temple Guard) Blessed Temple Guard

Vampire Coast Depth Guard The Bloody Reaver Deck Guard (Depth Guard) Depth Guard (Polearms)

Chaos Dwarfs Infernal Ironsworn The Immortals (Infernal Ironsworn)

Cathay Celestial Dragon Guard The Dune Dragons (Celestial Dragon Guard)

Chaos (Human Units) Chosen of Khorne Chosen of Khorne (Dual Weapons) Chosen of Nurgle Chosen of Nurgle (Great Weapons) Chosen of Slaanesh Chosen of Slaanesh (Hellscourges) Chosen of Tzeentch Chosen of Tzeentch (Halberds) Chosen (Halberds) Chosen Chosen (Great Weapons) The Slaughtergard (Chosen of Khorne – Halberds) Skullreapers

Chaos (daemonic units) Exalted Bloodletters of Khorne Exalted Plaguebearers of Nurgle Exalted Daemonettes of Slaanesh Exalted Pink Horrors of Tzeentch Hellforged Host (Exalted Bloodletters of Khorne) Festering Stooges (Exalted Plaguebearers of Nurgle) Bringers of Beguilement (Exalted Daemonettes of Slaanesh) Blazing Squealers (Exalted Pink Horrors of Tzeentch)

Foot Character minimum knockback resistance

We’re raising the minimum amount of knockback ignore chance we give foot characters to 40% across the board.

Previously, several light non-combat characters (mostly wizards) had values between 20-30%.

These characters are proving a bit more resilient than we’d like when faced with overwhelmingly massive opponents, so we’re raising the odds that they’ll stay standing when attacked, allowing them to both receive (and dish out) attacks a bit more reliably.

Unit Balance

Beastmen

Beastlord

Recruitment Cost (MP): 750 -> 650

Beastlord [Mount: Tuskgor Chariot]

Recruitment Cost (MP): 1050 -> 950

Beastlord [Mount: Razorgor Chariot]

Recruitment Cost (MP): 1250 -> 1150

Khazrak the One-Eye

Recruitment Cost (MP): 950 -> 800

Khazrak the One-Eye [Mount: Tuskgor Chariot]

Recruitment Cost (MP): 1250 -> 1100

Khazrak the One-Eye [Mount: Razorgor Chariot]

Recruitment Cost (MP): 1450 -> 1300

Malagor the Dark Omen

Recruitment Cost (MP): 1000 -> 1100

Bray-Shaman

Recruitment Cost (MP): 350 -> 400

Bray-Shaman [Mount: Razorgor Chariot]

Recruitment Cost (MP): 850 -> 900

Bray-Shaman [Mount: Tuskgor Chariot]

Recruitment Cost (MP): 650 -> 700

Great Bray-Shaman

Recruitment Cost (MP): 550 -> 600

Great Bray-Shaman [Mount: Razorgor Chariot]

Recruitment Cost (MP): 1050 -> 1100

Great Bray-Shaman [Mount: Tuskgor Chariot]

Recruitment Cost (MP): 850 -> 900

Tzaangors

Melee Attack: 24 -> 26

Cockatrice

Recruitment Cost (MP): 1100 -> 1050 Knock and hit reaction ignore chance: 50% → 75%

Incarnate Elemental of Beasts

Leadership: 70 -> 80

Gor Herd

Base Weapon Damage: 31 -> 30 Armour Piercing Weapon Damage: 11 -> 10

Ungor Raiders

Base Reload Time (Seconds): 8 -> 9

Chaos Spawn

Charge Bonus: 30 -> 35 Base Weapon Damage: 100 -> 102 Armour Piercing Weapon Damage: 40 -> 48

Spawn of Shadowgave

Base Weapon Damage: 100 -> 102 Armour Piercing Weapon Damage: 40 -> 48

Khorrok's Manrippers (Bestigor Herd)

Recruitment Cost (MP): 1300 -> 1250

Bretonnia

Blessing of the lady is now 100g for both characters and units that can purchase it.

Lord [Mount: Hippogryph]

Recruitment Cost (MP): 1500 -> 1450

Alberic de Bordeleaux [Mount: Tempete]

Recruitment Cost (MP): 1650 -> 1600

Prophetess

Recruitment Cost (MP): 400 -> 350

Prophetess [Mount: Barded Warhorse]

Recruitment Cost (MP): 650 -> 600

Prophetess [Mount: Royal Pegasus]

Recruitment Cost (MP): 800 -> 750

Battle Pilgrims

Melee Defence: 31 -> 33 Missile Block Chance %: 35 -> 55

The Holy Wardens of La Maisontaal (Battle Pilgrims)

Bonus vs. Infantry: 0 -> 5

Foot Squires

Recruitment Cost (MP): 750 -> 725 Leadership: 65 -> 70 Melee Attack: 26 -> 28 Melee Defence: 24 -> 26

Beastslayers of Bastonne (Foot Squires)

Recruitment Cost (MP): 950 -> 925 Leadership: 75 -> 80 Melee Attack: 29 -> 31 Melee Defence: 50 -> 52

Field Trebuchets

Recruitment Cost (MP): 650 -> 600

Blessed Field Trebuchets

Recruitment Cost (MP): 850 -> 800

Knights of the Realm

Armour: 90 -> 100 Base Weapon Damage: 28 -> 30 Armour Piercing Weapon Damage: 9 -> 10

Knights of the Lionhearted (Knights of the Realm)

Armour: 90 -> 100 Base Weapon Damage: 28 -> 30 Armour Piercing Weapon Damage: 9 -> 10

Grail Guardians

Recruitment Cost (MP): 1900 -> 1850

Questing Knights

Armour: 80 -> 90

The Companions of Quenelles (Questing Knights)

Armour: 80 -> 90

Chaos Dwarfs

Daemonsmith Sorcerer [Mount: Bale Taurus]

Recruitment Cost (MP): 1900 -> 2000

Infernal Castellan

Bonus vs. Large: 5 -> 15

Hashut's Dark Ravagers (Bull Centaur Renders - Dual Axes)

Recruitment Cost (MP): 1850 -> 1800

K'daai Fireborn

Recruitment Cost (MP): 1400 -> 1325

K'daai Destroyer

Recruitment Cost (MP): 2200 -> 2000 Melee Attack: 52 -> 56 Melee Defence: 34 -> 38 Hellish Frenzy activation Threshold: above 75% hp → above 50% hp

Magma Cannon

Recruitment Cost (MP): 1050 -> 1000

Skullcracker

Recruitment Cost (MP): 1200 -> 1150

Skullcracker + Dreadquake Mortar

Recruitment Cost (MP): 2800 -> 2750

Iron Daemon

Recruitment Cost (MP): 1100 -> 1150

Iron Daemon + Dreadquake Mortar

Recruitment Cost (MP): 2700 -> 2750

The Daemon's Tongue (Iron Daemon)

Recruitment Cost (MP): 1700 -> 1750

The Daemon's Tongue + Dreadquake Mortar

Recruitment Cost (MP): 3300 -> 3350

Daemons of Chaos

Be'lakor

Recruitment Cost (MP): 2600 -> 2450

Dark Elves

All Scourgerunner Chariots (including character mounts)

Base Reload Time (Seconds): 6 -> 7

Malekith [Mount: Cold One Chariot]

Charge Bonus: 80 -> 90 Acceleration: 4 -> 6 Deceleration: 6 -> 7

Master [Mount: Cold One Chariot]

Charge Bonus: 75 -> 85 Acceleration: 4 -> 6 Deceleration: 6 -> 7

Har Ganeth Executioners

Melee Attack: 44 -> 46 Charge Bonus: 28 -> 32 Base Weapon Damage: 13 -> 14 Armour Piercing Weapon Damage: 29 -> 32

Blades of the Blood Queen (Har Ganeth Executioners)

Melee Attack: 54 -> 56 Charge Bonus: 28 -> 32 Base Weapon Damage: 13 -> 14 Armour Piercing Weapon Damage: 29 -> 32

Cold One Chariots

Charge Bonus: 50 -> 65 Acceleration: 4 -> 6 Deceleration: 6 -> 7

Cold One Knights

Recruitment Cost (MP): 1000 -> 1050

Cold One Dread Knights

Recruitment Cost (MP): 1300 -> 1350

War Hydra

Recruitment Cost (MP): 1600 -> 1550 Additional Hit Points: 9450 -> 10392

Chill of Sontar (War Hydra)

Recruitment Cost (MP): 1950 -> 1900 Additional Hit Points: 9450 -> 10392

Kharibdyss

Melee Attack: 55 -> 60

Dwarfs

Thorek Ironbrow

Recruitment Cost (MP): 1000 -> 1100 Can no longer take the Rune of Hearth and Home in multiplayer

Thorek Ironbrow [Mount: Anvil of Doom]

Recruitment Cost (MP): 1450 -> 1550 Can no longer take the Rune of Hearth and Home in multiplayer

Runelord

Can no longer take the Rune of Hearth and Home in multiplayer

Ungrim Ironfist

Can now take Glorious Death as an option for 150g

Garagrim Ironfist

Slayer of Legend now requires 150 kills for maximum effect from 300

Doomseekers

Wards of Grimnir now requires 150 kills for maximum effect from 300

Bolt Throwers

Recruitment Cost (MP): 700 -> 750

Empire

Volkmar the Grim [Mount: War Altar of Sigmar]

Melee Defence: 20 -> 25 Bonus vs. Infantry: 15 -> 25

Arch Lector

Melee Attack: 30 -> 35 Bonus vs. Infantry: 0 -> 10

Arch Lector [Mount: Barded Warhorse]

Melee Attack: 30 -> 35 Bonus vs. Infantry: 0 -> 10

Warrior Priest

Melee Defence: 30 -> 35

Warrior Priest [Mount: Barded Warhorse]

Melee Defence: 30 -> 35

Engineer

Base Reload Time (Seconds): 10 -> 11 Calibration Distance: 115 -> 105

Engineer [Mount: Mechanical Steed]

Melee Defence: 32 -> 36 Base Reload Time (Seconds): 10 -> 11 Calibration Distance: 115 -> 105

Engineer [Mount: Barded Warhorse]

Base Reload Time (Seconds): 10 -> 11 Calibration Distance: 115 -> 105

Nuln Ironsides

Recruitment Cost (MP): 875 -> 825

Flagellants

Charge Bonus: 24 -> 28

The Tattersouls (Flagellants)

Recruitment Cost (MP): 875 -> 800 Recruitment Cost (SP): 875 -> 800 Upkeep Cost: 219 -> 200 Charge Bonus: 24 -> 28

Zintler's Reiksguard (Reiksguard)

Recruitment Cost (MP): 1350 -> 1300

Mortars

Recruitment Cost (MP): 650 -> 600

Sootson's Guns (Mortars)

Recruitment Cost (MP): 800 -> 750

Helblaster Volley Guns

Penetration: 2 → 3

The Black Lions (War Wagons - Helblasters)

Penetration: 2 → 3

Grand Cathay

Astromancer [Mount: Great Moon Bird]

Recruitment Cost (MP): 1800 -> 1700 Base Weapon Damage: 340 -> 360 Armour Piercing Weapon Damage: 160 -> 200

Gate Master

Calibration Area: 5.1 -> 1

Gate Master [Mount: Warhorse]

Calibration Area: 5.1 -> 1

Astromancer [Mount: Wu Xing War Compass]

Recruitment Cost (SP): 1300 -> 1250 MP cost will change in a later hotfix

Saytang the Watcher

Leadership: 80 -> 90 Added Attribute: Encourages

Jade Warriors

Recruitment Cost (MP): 550 -> 525

Celestial Dragon Guard

Recruitment Cost (MP): 1050 -> 1000

The Dune Dragons (Celestial Dragon Guard)

Recruitment Cost (MP): 1350 -> 1300

Celestial Dragon Crossbows

Recruitment Cost (MP): 1050 -> 1000

The Grace of Quai Yin (Celestial Dragon Crossbows)

Recruitment Cost (MP): 1300 -> 1250

Nan-Gau Grenadiers

Number of Entities: 80 -> 90

Jade Lion

Recruitment Cost (MP): 1200 -> 1100

Jet Lion

Recruitment Cost (MP): 1200 -> 1100

Wu Xing War Compass

Recruitment Cost (SP): 950 -> 900 MP cost will change in a later hotfix

Great Moon Bird

Recruitment Cost (MP): 1600 -> 1500 Base Weapon Damage: 340 -> 360 Armour Piercing Weapon Damage: 160 -> 200

Terracotta Sentinel

Leadership: 75 -> 85 Added Attribute: Encourages

The Green Guardian (Terracotta Sentinel)

Recruitment Cost (MP): 2000 -> 1900 Leadership: 85 -> 95 Added Attribute: Encourages

Greenskins

Gorbad Ironclaw

Da boss has a plan now has the correct price for its tier (200g → 150g)

Azhag the Slaughterer [Mount: Skullmuncha]

Entity Mass: 2300 -> 3000

Orc Warboss [Mount: Wyvern]

Entity Mass: 2300 -> 3000

Night Goblin Big Boss

Recruitment Cost (MP): 400 -> 325

Night Goblin Big Boss (Mount: Great Cave Squig)

Recruitment Cost (MP): 600 -> 525

Snagla Grobspit

Recruitment Cost (MP): 750 -> 700

Ruglud's Armoured Orcs

Recruitment Cost (MP): 725 -> 750 Ammo of Primary Missile Weapon: 24 -> 22

Night Goblins

Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7

Night Goblins (Fanatics)

Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7

Da Eight Peak Loonies (Night Goblins Fanatics)

Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7

Night Goblin Archers

Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7 Base Missile Damage: 10 -> 11

Da Rusty Arrers (Night Goblin Archers)

Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7 Base Missile Damage: 10 -> 11

Night Goblin Archers (Fanatics)

Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7 Base Missile Damage: 10 -> 11

Snotling Pump Wagons (Flappas)

Recruitment Cost (MP): 650 -> 700

Snotling Pump Wagons (Spiky Rollers)

Recruitment Cost (MP): 900 -> 850 Charge Bonus: 30 -> 35 Base Weapon Damage: 10 -> 12 Armour Piercing Weapon Damage: 20 -> 23

Goblin Rock Lobbers

Recruitment Cost (MP): 600 -> 550

Snagla's Deff Throwa (Goblin Bolt Throwa)

Added Attribute: Vanguard Deployment

Trolls

Recruitment Cost (MP): 800 -> 750

Mangler Squigs

Base Weapon Damage: 36 -> 38 Armour Piercing Weapon Damage: 84 -> 90 Bonus vs. Infantry: 16 -> 20

Feral Wyvern

Recruitment Cost (MP): 1300 -> 1200 Entity Mass: 2300 -> 3000

Feral Hydra

Recruitment Cost (MP): 1600 -> 1550 Additional Hit Points: 9450 -> 10392

Feral Wyvern

Recruitment Cost (MP): 1300 -> 1200 Entity Mass: 2300 -> 3000

Arachnaroks (All variants)

Knockback ignore chance 15% → 85% Hit reaction ignore chance 15% → 60%

High Elves

Tyrion

Base Weapon Damage: 160 -> 140 Armour Piercing Weapon Damage: 310 -> 330 Hit reaction ignore chance 75% → 80%

Tyrion [Mount: Malhandhir]

Base Weapon Damage: 160 -> 140 Armour Piercing Weapon Damage: 310 -> 330 Hit reaction ignore chance 70% → 80%

Alith Anar

Recruitment Cost (MP): 1000 -> 900 The Shadowcrown no longer requires a nearby enemy to grant its benefits The Moonbow now has a homing profile

Loremaster of Hoeth

Base Weapon Damage: 125 -> 135 Armour Piercing Weapon Damage: 235 -> 265

Noble

Now has Colossal Strike instead of Deadly Onslaught in MP

Sisters of Avelorn

Recruitment Cost (MP): 1100 -> 1050

Everqueen's Court Guards (Sisters of Avelorn)

Recruitment Cost (MP): 1300 -> 1250

White Lions of Chrace

Additional Hit Points: 67 -> 72

The Puremane Company (White Lions of Chrace)

Additional Hit Points: 67 -> 72

Swordmasters of Hoeth

Charge Bonus: 20 -> 28 Base Weapon Damage: 11 -> 12 Armour Piercing Weapon Damage: 25 -> 28

Dragon Princes

Acceleration: 6 -> 7

The Fireborn (Dragon Princes)

Acceleration: 6 -> 7

Silver Helms

Acceleration: 6 -> 7

Silver Helms (Shields)

Acceleration: 6 -> 7

Khorne

ARMY ABILITIES

Relentless Rage

Now additionally imbues the Unyielding Assault attribute

UNITS

Valkia the Bloody

Recruitment Cost (MP): 1300 -> 1400

Skulltaker

Recruitment Cost (MP): 1100 -> 1150 Recruitment Cost (SP): 1100 -> 1150

Skulltaker [Mount: Blood Throne]

Recruitment Cost (MP): 1600 -> 1650 Recruitment Cost (SP): 1600 -> 1650 Melee Defence: 35 -> 25

Arbaal the Undefeated

Recruitment Cost (MP): 1250 -> 1200 Thirst for Challenge intensity requirement: 400 → 250 Destroyer of Khorne intensity requirement: 150 → 100

Arbaal the Undefeated [Mount: Flesh Hound of Khorne]

Recruitment Cost (MP): 1650 -> 1600 Entity Mass: 1500 -> 1800 Thirst for Challenge intensity requirement: 400 → 250 Destroyer of Khorne intensity requirement: 150 → 100

Bloodspeaker

Recruitment Cost (MP): 750 -> 650

Bloodspeaker [Mount: Horse]

Recruitment Cost (MP): 950 -> 850

Bloodspeaker [Mount: Warshrine]

Recruitment Cost (MP): 1450 -> 1400

Scyla Anfingrimm

Recruitment Cost (MP): 1300 -> 1225

Gorebeast Chariots of Khorne

Recruitment Cost (MP): 1300 -> 1250 Melee Defence: 25 -> 27 Acceleration: 5.5 -> 6

Bloodcrushers of Khorne

Additional Hit Points: 223 -> 231

Heralds of Khorne's Fury (Bloodcrushers of Khorne)

Additional Hit Points: 223 -> 231

Skullcrushers of Khorne

Additional Hit Points: 237 -> 245

Knights of the Brazen Throne (Skullcrushers of Khorne)

Additional Hit Points: 237 -> 245

Spawn of Khorne

Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50

Slaughterbrute

Acceleration: 3 -> 4 Deceleration: 4 -> 5

Kislev

Boris Ursus

Recruitment Cost (MP): 1100 -> 1050

Boris Ursus [Mount: Warhorse]

Recruitment Cost (MP): 1300 -> 1250

Boris Ursus [Mount: Urskin]

Recruitment Cost (MP): 1500 -> 1450

The Watchmen in the Night (Armoured Kossars)

Charge Bonus: 12 -> 26 Previously did not have the charge bonus of a dual weapon loadout

Armoured Kossars (Great Weapons)

Recruitment Cost (MP): 750 -> 700 Charge Bonus: 20 -> 22

Ice Guard (Glaives)

Spell Damage Resistance %: 15 -> 35

Ice Guard (Swords)

Spell Damage Resistance %: 15 -> 35

War Bear Riders

Charge Bonus: 38 -> 44

Oath-Brothers of Tor (War Bear Riders)

Charge Bonus: 38 -> 44

Elemental Bear

Leadership: 80 -> 90

The Frozen Heart of Winter (Elemental Bear)

Leadership: 90 -> 100

Incarnate Elemental of Beasts

Leadership: 70 -> 80

Frost Wyrm (All variants and mounts)

Armour: 100 -> 90

Lizardmen

Red Crested Skink Chief

Recruitment Cost (MP): 650 -> 600 Can now take Colossal Strike

Red Crested Skink Chief [Mount: Horned One]

Recruitment Cost (MP): 1050 -> 1000 Can now take Colossal Strike

Red Crested Skink Chief [Mount: Ripperdactyl]

Recruitment Cost (MP): 1150 -> 1100 Can now take Colossal Strike

Red Crested Skink Chief [Mount: Ancient Stegadon]

Recruitment Cost (MP): 2150 -> 2100 Can now take Colossal Strike

Saurus Oldblood

Recruitment Cost (MP): 800 -> 750

Saurus Oldblood [Mount: Cold One]

Recruitment Cost (MP): 1100 -> 1050

Saurus Oldblood [Mount: Carnosaur]

Recruitment Cost (MP): 1800 -> 1750

Kroxigor Ancient

Recruitment Cost (MP): 1200 -> 1150

Lord Kroak

Recruitment Cost (MP): 1400 -> 1350

Skink Chief

Recruitment Cost (MP): 450 -> 400

Skink Chief [Mount: Terradon]

Recruitment Cost (MP): 750 -> 700

Skink Chief [Mount: Stegadon]

Recruitment Cost (MP): 1700 -> 1650

Skink Chief [Mount: Ancient Stegadon]

Recruitment Cost (MP): 2000 -> 1950

Saurus Warriors

Melee Attack: 29 -> 32

Saurus Warriors (Shields)

Melee Attack: 29 -> 32

Blessed Saurus Warriors (Shields)

Melee Attack: 29 -> 32

Sacred Kroxigor

Melee Attack: 36 -> 38 Charge Bonus: 24 -> 26

Cohort of Huatl (Sacred Kroxigor)

Melee Attack: 45 -> 47 Charge Bonus: 24 -> 26

Feral Carnosaur

Recruitment Cost (MP): 1500 -> 1450

Feral Stegadon

Recruitment Cost (MP): 1050 -> 950

The Pale Death (Feral Troglodon)

Recruitment Cost (MP): 1850 -> 1800

Giant Blowpipes (Dread Saurian Howdahs and Ancient Stegadon platform)

Recategorized as a miscellaneous projectile Previously, this projectile counted as artillery, inflicting the morale impact of being struck by cannons, mortars and other similar weapons. This is no longer the case Giant Blowpipes are still unable to be blocked

Neutral

Ulrika Magdova

Recruitment Cost (MP): 950 -> 900

Ulrika Magdova [Mount: Warhorse]

Recruitment Cost (MP): 1150 -> 1100

Gotrek

Gotrek’s Doom is now correctly costed at 150g (previously costed as a rare at 200g)

Norsca

Wulfrik the Wanderer [Mount: Norscan Warhorse]

Entity Mass: 1000 -> 1300

Wulfrik the Wanderer [Mount: War Mammoth]

Recruitment Cost (MP): 2200 -> 2150

Marauder Chieftain [Mount: Norscan Warhorse]

Entity Mass: 1000 -> 1300

Fimir Balefiend

Melee Attack: 30 -> 35

Kihar the Tormentor

Added Flaming Attacks

Marauder Spearmen

Recruitment Cost (MP): 450 -> 425 Recruitment Cost (SP): 450 -> 425

Icehorn Marauders (Marauders)

Recruitment Cost (MP): 600 -> 575 Recruitment Cost (SP): 600 -> 575

Marauder Berserkers

Slimmed down entity collision 0.89 → 0.75 (for reference, a marauder champion is 0.6 and a chaos warrior is 0.7) Previously had an unusually large soft collision radius for infantry, which made them perform a fair bit worse than their stats would imply. We’ll keep an eye on this unit in the near future to see if this warrants any followup adjustments to the performance

Marauder Champions (Great Weapons)

Recruitment Cost (MP): 1100 -> 1000

Marauder Ice Wolf Chariots

Recruitment Cost (MP): 900 -> 950

Marauder Horsemen (Throwing Axes)

Recruitment Cost (MP): 625 -> 600

Norscan Trolls

Recruitment Cost (MP): 800 -> 750

Fimir Warriors

Recruitment Cost (MP): 1200 -> 1150 Charge Bonus: 25 -> 30

Mist Stalkers (Fimir Warriors)

Recruitment Cost (MP): 1450 -> 1400 Charge Bonus: 25 -> 30

Fimir Warriors (Great Weapons)

Charge Bonus: 28 -> 35

Feral Mammoth

Recruitment Cost (MP): 1450 -> 1400

War Mammoth

Recruitment Cost (MP): 1900 -> 1800

War Mammoth (Warshrine)

Recruitment Cost (MP): 1900 -> 2000

Nurgle

ARMY ABILITIES

Rot, Glorious Rot

Active Time (Seconds): 18 -> 20 Spread Radius: 30m → 50m

UNITS

Herald of Nurgle [Mount: Rot Fly]

Entity Mass: 1400 -> 1800

Plagueridden [Mount: Rot Fly]

Entity Mass: 1400 -> 1800

Rot Flies

Entity Mass: 1000 -> 1500

Plague Drones of Nurgle

Entity Mass: 1000 -> 1500

Plague Drones of Nurgle (Death's Heads)

Entity Mass: 1000 -> 1500

The Angels of Decay (Plague Drones - Death's Heads)

Entity Mass: 1000 -> 1500

Pox Riders of Nurgle

Recruitment Cost (MP): 1050 -> 1000 Melee Attack: 32 -> 36

Barons of the Bog (Pox Riders of Nurgle)

Melee Attack: 41 -> 45

Spawn of Nurgle

Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50

Beast of Nurgle

Base Weapon Damage: 100 -> 105 Armour Piercing Weapon Damage: 200 -> 215 Run Speed: 4 -> 4.5

Great Unclean One

Recruitment Cost (MP): 1800 -> 1700 uses for bound Stream of Corruption: 1 → 2

Uncle Furuncle (Great Unclean One)

Recruitment Cost (MP): 2200 -> 2000 uses for bound Stream of Corruption: 1 → 2

Toad Dragon

Hit reaction ignore chance: 60% → 70%

Ogre Kingdoms

ARMY ABILITIES

Overall gain rate for army ability resource decreased by 10%

Meat Feast

Healing per second: 1.6% → 1.4%

UNITS

Greasus Goldtooth

Attacks now inflict the Monstrous Impact contact effect, massively decreasing speed Hoardmaster is now baked into his MP profile

Bragg the Gutsman

Recruitment Cost (MP): 1200 -> 1150 Base Weapon Damage: 180 -> 125 Armour Piercing Weapon Damage: 320 -> 375 Knock ignore chance: 60% → 80%

Bruiser

Recruitment Cost (MP): 900 -> 850 Missile Block Chance %: 10 -> 20 Base Weapon Damage: 120 -> 130 Armour Piercing Weapon Damage: 280 -> 295 Bonus vs. Infantry: 10 -> 20

Hunter [Mount: Stonehorn]

Recruitment Cost (MP): 2100 -> 2150

Piggyback Knights (Pigback Riders)

Recruitment Cost (MP): 550 -> 600 Melee Defence: 33 -> 34

Leadbelchers

Projectile Penetration: 5 → 3

Crushers (Ironfists)

Recruitment Cost (MP): 1800 -> 1750

Mournfang Cavalry (Ironfists)

Recruitment Cost (MP): 1250 -> 1200

Stonehorn (Harpoon Launcher)

Leadership: 70 -> 65

The Snowhorn of Mourn (Stonehorn)

Leadership: 80 -> 75

Stonehorn

Leadership: 70 -> 65

Thundertusk

Additional Hit Points: 10600 -> 10100 Leadership: 70 -> 65 Run Speed: 6.6 -> 6 Run Speed: 6.6 -> 6

Skaven

Queek Headtaker

Recruitment Cost (MP): 900 -> 850 Additional Hit Points: 4280 -> 4664 Knock ignore chance: 40% → 75%

Warlord

Recruitment Cost (MP): 550 -> 525

Warlord [Mount: Bonebreaker]

Recruitment Cost (MP): 1000 -> 975

Warlord [Mount: Brood Horror]

Recruitment Cost (MP): 1250 -> 1225

Eshin Sorcerer

Recruitment Cost (MP): 350 -> 300

Plague Priest

Recruitment Cost (MP): 500 -> 450

Plague Priest [Mount: Plague Furnace]

Recruitment Cost (MP): 1400 -> 1350

Ghoritch

Recruitment Cost (MP): 1600 -> 1450

Brood Horror

Recruitment Cost (MP): 1100 -> 1050 Added Scurry Away

Warp-Grinders

Additional Hit Points: 156 -> 176

Poisoned Wind Globadiers

Base Reload Time (Seconds): 11 -> 12

Warpfire Throwers

Base Reload Time (Seconds): 14 -> 13

The Doombringers (Warpfire Throwers)

Base Reload Time (Seconds): 14 -> 13

The Avalanche Mortars (Death Globe Mortars)

Recruitment Cost (MP): 1500 -> 1600

Slaanesh

ARMY ABILITIES

Overall gain rate for army ability resource decreased by 10%

UNITS

Cultist of Slaanesh

Recruitment Cost (MP): 700 -> 650

Cultist of Slaanesh [Mount: Chaos Steed]

Recruitment Cost (MP): 900 -> 850

Soul Grinder of Slaanesh

Bonus vs. Large: 25 -> 35

Spawn of Slaanesh

Charge Bonus: 25 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50

Keeper of Secrets

Recruitment Cost (MP): 1700 -> 1650 Bound Lash of Slaanesh uses: 1 → 2

The Marquis of Masochism (Keeper of Secrets)

Recruitment Cost (MP): 2150 -> 2100

(If you or your family has suffered from Pavane of Slaanesh, please move down to the ability balancing section for some relief)

Tomb Kings

Settra the Imperishable [Mount: Chariot of the Gods]

Acceleration: 7 -> 8 Deceleration: 8 -> 9

Settra the Imperishable [Mount: Khemrian Warsphinx]

Recruitment Cost (MP): 2100 -> 2200 Turn Speed: 120 -> 90

Arkhan the Black [Mount: Skeleton Chariot]

Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140

High Queen Khalida [Mount: Skeleton Chariot]

Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140

Grand Hierophant Khatep [Mount: Skeleton Chariot]

Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140

Grand Hierophant Khatep [Mount: Casket of Souls

Calibration Distance: 300 -> 340

Tomb King [Mount: Skeleton Chariot]

Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140

Tomb King [Mount: Khemrian Warsphinx]

Recruitment Cost (MP): 2050 -> 2100 Turn Speed: 120 -> 90

Necrotect [Mount: Skeleton Chariot]

Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140

Tomb Prince [Mount: Skeleton Chariot]

Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140

Hexwraiths (Arkhan)

Melee Attack: 34 -> 36 Melee Defence: 32 -> 34 Charge Bonus: 46 -> 61 Flaming Attacks: 0 -> 10

Crypt Ghouls (Arkhan)

Additional Hit Points: 61 -> 67

Fell Bats (Arkhan)

Recruitment Cost (MP): 375 -> 350

Skeleton Archer Chariots

Base Missile Damage: 25 -> 29 Armour Piercing Missile Damage: 15 -> 16

Necrosphinx

Turn Speed: 120 -> 90

The Sphinx of Usekph (Necrosphinx)

Turn Speed: 120 -> 90

Khemrian Warsphinx

Recruitment Cost (MP): 1900 -> 1950 Turn Speed: 120 -> 90

Casket of Souls

Calibration Distance: 300 -> 340

Screaming Skull Catapults

Recruitment Cost (MP): 750 -> 800

Tzeentch

Vilitch the Curseling

Recruitment Cost (MP): 1000 -> 900 Twisted Twin intensity requirement: 240 → 200

Iridescent Horror

Recruitment Cost (MP): 550 -> 500

Iridescent Horror [Mount: It’s like a flat plate with a face on it that doesn’t stop screaming]

Recruitment Cost (MP): 950 -> 900

Iridescent Horror [Mount: Burning Chariot]

Recruitment Cost (MP): 1150 -> 1100

Tzaangors

Melee Attack: 24 -> 26

Exalted Pink Horrors of Tzeentch

Armour: 30 -> 35 Armour Piercing Missile Damage: 7 -> 8

Blazing Squealers (Exalted Pink Horrors of Tzeentch)

Armour: 30 -> 35 Armour Piercing Missile Damage: 7 -> 8

Doom Knights of Tzeentch

Bonus vs. Large: 0 -> 8 Entity Mass: 1000 -> 1300

Knights of Immolation (Doom Knights of Tzeentch)

Bonus vs. Large: 0 -> 8 Entity Mass: 1000 -> 1300

Spawn of Tzeentch

Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50

Cockatrice

Recruitment Cost (MP): 1100 -> 1050

Aeson the Fallen (Mutalith Vortex Beast)

Recruitment Cost (MP): 2600 -> 2500

Lord of Change

Recruitment Cost (MP): 1500 -> 1450 Bound pink fire uses 1 → 2

The Golden Griffin of Theurgy (Lord of Change)

Recruitment Cost (MP): 1850 -> 1800

Vampire Coast

Aranessa

Knock reaction ignore chance: 40% → 75%

Count Noctilus [Mount: Necrofex Colossus]

Calibration Distance: 225 -> 275 Calibration Area: 10 -> 8.5

Vampire Fleet Admiral (Pistol)

Can no longer bring the Black Periapt Item Can now bring the Forbidden Rod

Gunnery Wight [Mount: Rotting Promethean]

Recruitment Cost (MP): 1100 -> 950

Mourngul Haunter

Recruitment Cost (MP): 1300 -> 1150 Entity Mass: 2000 -> 2500

Zombie Pirate Deckhand Mob (Polearms)

Recruitment Cost (MP): 400 -> 375

Zombie Pirate Gunnery Mob

Recruitment Cost (MP): 300 -> 325

Depth Guard

Additional Hit Points: 112 -> 122

Depth Guard (Polearms)

Additional Hit Points: 112 -> 122

The Bloody Reaver Deck Guard (Depth Guard)

Additional Hit Points: 112 -> 122

Scurvy Dogs

Recruitment Cost (MP): 500 -> 475

Fell Bats

Recruitment Cost (MP): 375 -> 350

Bloated Corpse

Recruitment Cost (MP): 400 -> 350

Deck Droppers (Handgunners)

Recruitment Cost (MP): 700 -> 650

Necrofex Colossus

Calibration Distance: 225 -> 275 Calibration Area: 10 -> 8.5

Vampire Counts

Helman Ghorst

Recruitment Cost (MP): 550 -> 500 Ghorst will always get buffs as long as I work at this company, you can count on it

Helman Ghorst [Mount: The Brothers Ghorst Corpse Cart]

Recruitment Cost (MP): 1050 -> 1000

Wight King

Additional Hit Points: 5088 -> 4888 Knock interrupt ignore chance: 40% → 75% Hit reaction ignore chance: 65% → 75% The intent is to make the Wight King less of a powerhouse that is tough to put damage back on with large entities while on foot

Wight King [Mount: Barded Skeletal Steed]

Additional Hit Points: 5452 -> 5252

Banshee

Additional Hit Points: 4218 -> 4618 Armour Piercing Weapon Damage: 290 -> 320

Grave Guard (Halberds)

Melee Attack: 20 -> 22 Melee Defence: 34 -> 36

Cairn Wraiths

Melee Attack: 32 -> 34 Melee Defence: 28 -> 30 Charge Bonus: 20 -> 30

Crypt Ghouls

Additional Hit Points: 61 -> 67

The Feasters in the Dusk (Crypt Ghouls)

Additional Hit Points: 61 -> 67

Hexwraiths

Melee Attack: 32 -> 34 Melee Defence: 30 -> 32 Charge Bonus: 40 -> 55 Added Flaming Attacks

The Chillgheists (Hexwraiths)

Melee Attack: 41 -> 43 Melee Defence: 38 -> 40 Charge Bonus: 40 -> 55

Blood Knights

Recruitment Cost (MP): 1600 -> 1550

Blood Knights (Lances)

Recruitment Cost (MP): 1700 -> 1650

Dire Wolves

Recruitment Cost (MP): 500 -> 475

The Direpack (Dire Wolves)

Recruitment Cost (MP): 650 -> 625

Fell Bats

Recruitment Cost (MP): 375 -> 350

Warriors of Chaos

Chaos Lord [Mount: Manticore]

Recruitment Cost (MP): 1500 -> 1400

Chaos Lord [Mount: Chaos Dragon]

Additional Hit Points: 7828 -> 8428 Added flaming attacks

Chaos Lord of Khorne [Mount: Gorebeast Chariot]

Recruitment Cost (MP): 1450 -> 1400 Acceleration: 5.5 -> 6

Chaos Lord of Tzeentch

Recruitment Cost (MP): 1100 -> 1150

Chaos Lord of Tzeentch [Mount: Chaos Chariot]

Recruitment Cost (MP): 1400 -> 1450

Chaos Lord of Tzeentch [Mount: Chaos Steed]

Recruitment Cost (MP): 1300 -> 1350

Chaos Lord of Tzeentch [Mount: Disc of Tzeentch]

Recruitment Cost (MP): 1500 -> 1550

Chaos Sorcerer Lord [Mount: Manticore]

Recruitment Cost (MP): 1300 -> 1200

Chaos Sorcerer Lord [Mount: Chaos Dragon]

Additional Hit Points: 7700 -> 8300 Flaming Attacks: 0 -> 10

Exalted Hero [Mount: Manticore]

Recruitment Cost (MP): 1200 -> 1100

Exalted Hero of Khorne [Mount: Gorebeast Chariot]

Recruitment Cost (MP): 1150 -> 1100 Acceleration: 5.5 -> 6

Exalted Hero of Tzeentch

Recruitment Cost (MP): 850 -> 925

Exalted Hero of Tzeentch [Mount: Chaos Chariot]

Recruitment Cost (MP): 1150 -> 1225

Exalted Hero of Tzeentch [Mount: Chaos Steed]

Recruitment Cost (MP): 1050 -> 1125

Exalted Hero of Tzeentch [Mount: Disc Of Tzeentch]

Recruitment Cost (MP): 1250 -> 1325

Marauders of Tzeentch (Spears)

Recruitment Cost (MP): 500 -> 475

Chaos Warriors of Nurgle (Great Weapons)

Charge Bonus: 26 -> 30

Chaos Warriors of Tzeentch

Recruitment Cost (MP): 825 -> 800

Chaos Warriors of Tzeentch (Halberds)

Recruitment Cost (MP): 925 -> 900

Chaos Warriors (Great Weapons)

Charge Bonus: 26 -> 30

Chaos Knights (Lances)

Recruitment Cost (MP): 1400 -> 1300

Chaos Knights of Khorne (Lances)

Recruitment Cost (MP): 1500 -> 1400

Chaos Knights of Nurgle (Lances)

Recruitment Cost (MP): 1500 -> 1400

Chaos Knights of Slaanesh (Lances)

Recruitment Cost (MP): 1500 -> 1400

Chaos Knights of Tzeentch (Lances)

Recruitment Cost (MP): 1500 -> 1400

Swords of Chaos (Chaos Knights)

No longer perform splash attacks, allowing them to focus their damage on taking out enemy models more effectively. We’ll keep an eye on this unit and see if needs further adjustments later down the line

Gorebeast Chariots

Recruitment Cost (MP): 1200 -> 1150 Acceleration: 5.5 -> 6

Chaos Trolls

Recruitment Cost (MP): 800 -> 750

Chaos Spawn

Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50

Wyrd Spawn (Chaos Spawn)

Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50

Wood Elves

Orion

Can now take Colossal Strike Hit Reaction Ignore chance: 70% → 80%

Glade Captain

Can now take colossal strike

Glade Captain [Mount: Great Eagle]

Bonus vs. Large: 0 -> 35

Winterheart Guard (Eternal Guard ??? Shields)

Recruitment Cost (MP): 850 -> 800

Hawk Riders

Melee Attack: 30 -> 32 Melee Defence: 24 -> 28 Charge Bonus: 46 -> 55

Zoats

Recruitment Cost (MP): 1600 -> 1500 Bound uses for Flesh to Stone: 2 → 3

Enigmas of Ghyran (Zoats)

Recruitment Cost (MP): 2000 -> 1900 Bound uses for Flesh to Stone: 2 → 3

Cave Bats

Recruitment Cost (MP): 375 -> 350

Ability Balance

Summon duration changes. Increased the duration several summons remain on the field.

Summoned Varghulf Duration 77s → 90s

Summoned Great Eagle 78s → 110s

Summoned Plague Monks 73s → 90s

Summoned Cygor 107s → 140s

Summoned Manticore 85s → 110s

Summoned Crypt Ghouls 85s → 95s

Summoned Crypt Horrors 77s → 90s

Summond Grave Guard 86s → 105s

Summoned Wight King 117s → 140s

Arrow of Kurnous

Now a rare ability. Gold cost: 150 → 200

Penetration: 10 → 6 Should not affect average outcome much while smoothing out extreme spikes of performance

Blessing of Asaph

Effect Range: 35 -> 55 No longer affects units without ranged attacks Now imbues affected units with poison

True Blessing of Asaph

Effect Range: 35 -> 55 No longer affects units without ranged attacks Now imbues affected units with poison

Quicksilver Shot

Effect Range: 35 -> 55

Boon of Isha

Effect Range: 35 -> 55

Glorious Death

Gold Cost: 0g → 150g

Abyssal Howl

Effect Range: 35 -> 55

Dead Eyes

Effect Range: 35 -> 55

Hail of Fire

Effect Range: 35 -> 55

Toxic Rain

Active Time (Seconds): 8 -> 10

Blood Shield

Magic Resistance: 15% → 20%

Ancients' Protection

Active Time (Seconds): 12 -> 15

Wrath of the Wood

Active Time (Seconds): 8 -> 15

Darken the Skies

Effect Range: 35 -> 55

Horn of Isha

Effect Range: 35 -> 55

Loose!

Effect Range: 35 -> 55

Enchanting Beauty

Effect Range: 35 -> 55

Breath of Hatred

Number of Uses: 2 -> 3

Formless Horror

Recharge Time (Seconds): 120 -> 60

Curse of Undeath

Healing per second: 0.05% → 0.1% This is a compensatory buff due to this passive losing roughly half its healing when moving to WH3 compared to the Nehekharan equivalent, leaving it roughly 0.25x as strong instead of 0.5x as strong

Solar Engine

Phase Stats:

Fatigue Modifier %: -1% -> -0.25% per second This currently displays as 0% in game, which will be fixed in a later patch

Empowering Shrooms

Active Time (Seconds): 28 -> 35

Salyak's Lullaby

Rarity: Uncommon → Rare (price unchanged, due to erroneously already having a 200g cost) Number of Effected Friendly Units: Infinite -> 4

Dazh’s Song of Winter Sunlight

Gold Cost: 200g → 150g (rarity unchanged, due to being previously costed as a rare while being uncommon)

Tor’s Battle Hymn

Gold Cost: 200g → 150g (rarity unchanged, due to being previously costed as a rare while being uncommon)

Burning Rage

Base Vortex Damage: 25 -> 17 Armour Piercing Vortex Damage: 0 -> 8

Wrath of Khorne

Target Intercept Range: 60 -> 100

Slime Trail

Effect Range: 15 -> 35

Strength of the Penitent

Active Time (Seconds): 15 -> 20

Smoke & Mirrors

Added +10% Charge speed Added +10% turn speed

Mighty Oath Stone

Effect Range: 35 -> 55

Foe-Seeker

Added +25% Charge speed

Evasion

Speed: 5% → 10%

Aura of the Lady

Effect Range: 35 -> 55

Exorcism

Active Time (Seconds): 11 -> 15 Added magical attacks

Item Abilities

Shieldstone of Isha

Effect Range: 35 -> 55

The Shadow Crown

Target Intercept Range: 70 -> 0

The Moonbow

Added strong homing profile

Braid of Bordeleaux

Effect Range: 35 -> 55

The Guiding Eye

Effect Range: 35 -> 55

Enchanted Spyglass

Effect Range: 35 -> 55

Loremaster's Cloak

Effect Range: 35 -> 55

Sunfang

Base Vortex Damage: 33 -> 22 Armour Piercing Vortex Damage: 0 -> 11

Chillblade

Effect Range: 35 -> 55

Heartrender & the Darksword

Effect Range: 35 -> 55

Rod of Torment

Armour Piercing Missile Damage: 336 -> 450

Blasphemous Amulet

Added imbues flaming attacks

Crown of Everlasting Conquest

Healing per second 0.2% → 0.15% Added -20% fire weakness

Doom Totem

Effect Range: 35 -> 55

Vessel of Chaos

Active Time (Seconds): 12 -> 20

Chalice of Blood & Darkness

Trigger Range: Infinite -> 100m

Stormlance

Number of Uses: 2 -> infinite Now only recharges while in melee

Armour of Ursun

Phase Stats:

Weapon strength: +18% → 25%

Brazier Mace of Ursun

Phase Stats:

Weapon strength: +25% → 50%

Pigeon Plucker Pendant

Effect Range: 35 -> 55

Dig In

Cost: 150g → 100g

Spells

Sakhmet's Incantation of the Skullstorm

Winds of Magic Cost: 11 -> 10

Sakhmet's Incantation of the Skullstorm Upgraded

Winds of Magic Cost: 17 -> 15

Usirian's Incantation of Vengeance

Active Time (Seconds): 24 -> 22

Usirian's Incantation of Vengeance Upgraded

Active Time (Seconds): 24 -> 22

Lesser Doombolt

Armour Piercing Missile Damage: 336 -> 450

Transformation of Kadon (Varghulf)

Winds of Magic Cost: 18 -> 16

Transformation of Kadon (Great Eagle)

Winds of Magic Cost: 14 -> 12

Transformation of Kadon (Manticore)

Winds of Magic Cost: 18 -> 15

Flensing Ruin

Gold Cost 150g → 200 (rarity unchanged, as this was previously incorrectly costed) Active Time (Seconds): 24 -> 22

Flensing Ruin Upgraded

Gold Cost 150g → 200 (rarity unchanged, as this was previously incorrectly costed) Active Time (Seconds): 38 -> 34

Veil of Shadows

Winds of Magic Cost: 8 -> 6 Target Intercept Range: 150 -> 200

Veil of Shadows Upgraded

Target Intercept Range: 150 -> 200

Chain Lightning

Armour Piercing Vortex Damage: 11 -> 13 Maximum Angle Change Per Movement Change Frequency: 170 -> 360

Flesh to Stone

Number of Uses: 2 -> 3

Lesser Banishment

Maximum Angle Change Per Movement Change Frequency: 170 -> 360

Lesser Chain Lightning

Armour Piercing Vortex Damage: 11 -> 13 Maximum Angle Change Per Movement Change Frequency: 170 -> 360

​Mantle of Ghorok

Winds of Magic Cost: 10 -> 9

Mantle of Ghorok Upgraded

Winds of Magic Cost: 16 -> 15

Tome of Furion

Armour Piercing Missile Damage: 224 -> 300

Wand of the Kharaidon

Armour Piercing Missile Damage: 672 -> 900

Chillwind Upgraded

Armour Piercing Vortex Damage: 16 -> 22

Doombolt

Armour Piercing Missile Damage: 672 -> 900

Doombolt Upgraded

Armour Piercing Missile Damage: 1008 -> 1600

Pestilent Birth

Winds of Magic Cost: 16 -> 14

Pestilent Breath

Winds of Magic Cost: 8 -> 6

Pestilent Breath Upgraded

Winds of Magic Cost: 11 -> 9

Death Frenzy Upgraded

Winds of Magic Cost: 12 -> 10

Omen of Spirits

Winds of Magic Cost: 8 -> 6

Witchbroth

Winds of Magic Cost: 8 -> 6

Lash of Slaanesh

Recharge Time (Seconds): 60 -> 30

Lash of Slaanesh

Number of Uses: 1 -> 2 Recharge Time (Seconds): -1 -> 30

Crystal Sanctuary

Winds of Magic Cost: 12 -> 8

Crystal Sanctuary Upgraded

Winds of Magic Cost: 22 -> 16

Heart of Winter

Winds of Magic Cost: 24 -> 22 First phase now applies a -10% speed penalty to affected targets

Heart of Winter Upgraded

Winds of Magic Cost: 28 -> 26 First phase now applies a -10% speed penalty to affected targets

Stream of Corruption

Number of Uses: 1 -> 2 Recharge Time (Seconds): -1 -> 29

Pavane of Slaanesh

This spell was identified as consistently overperforming in all multiplayer contexts and needed a much tougher hand. We’ve done a light reimplementation to make the individual parts of the spell weaker, while keeping its total functionality the same Now applies as a pair of phases First a 10s phase applies damage over time (doubled when overcast) and drains vigour (significantly reduced from its previous incarnation) Following that a 14s (28s when overcast) phase applies just the rampage effect

Swiftwing

added 25% charge speed

Swiftwing Upgraded

Winds of Magic Cost: 9 -> 8 added 25% charge speed

Missile Mirror

Winds of Magic Cost: 10 -> 8

Missile Mirror Upgraded

Winds of Magic Cost: 15 -> 12

Storm of Shadows

Added -55% charge speed

Storm of Shadows Upgraded

Added -55% charge speed

Flock of Doom

Recharge Time (Seconds): 30 -> 45

Flock of Doom Upgraded

Recharge Time (Seconds): 30 -> 45 Winds of Magic Cost: 12 -> 13

The Amber Spear

Winds of Magic Cost: 7 -> 6

The Amber Spear Upgraded

Winds of Magic Cost: 11 -> 10

Devolve

Active Time (Seconds): 20 -> 23

Devolve Upgraded

Active Time (Seconds): 20 -> 23 Winds of Magic Cost: 9 -> 8

Viletide

Target Intercept Range: 100 -> 200

Viletide Upgraded

Target Intercept Range: 100 -> 200

Shield of Thorns

Reflected damage: 14 → 20

Shield of Thorns Upgraded

Reflected damage: 28 → 32

The Dwellers Below

Winds of Magic Cost: 20 -> 17

The Penumbral Pendulum Upgraded

Armour Piercing Vortex Damage: 27 -> 32

The Withering

Winds of Magic Cost: 6 -> 5

The Withering Upgraded

Winds of Magic Cost: 12 -> 11

Foot of Gork

Base Vortex Damage: 32 -> 24 Armour Piercing Vortex Damage: 16 -> 24

Foot of Gork Upgraded

Base Vortex Damage: 48 -> 36 Armour Piercing Vortex Damage: 24 -> 36

The Purple Sun of Xereus

Armour Piercing Vortex Damage: 7 -> 11 Maximum Angle Change Per Movement Change Frequency: 170 -> 360

The Purple Sun of Xereus Upgraded

Armour Piercing Vortex Damage: 7 -> 11 Maximum Angle Change Per Movement Change Frequency: 170 -> 360

Flaming Sword of Rhuin

Winds of Magic Cost: 8 -> 7

Flaming Sword of Rhuin Upgraded

Winds of Magic Cost: 12 -> 11

Banishment

Maximum Angle Change Per Movement Change Frequency: 170 -> 360

Banishment Upgraded

Winds of Magic Cost: 21 -> 20 Maximum Angle Change Per Movement Change Frequency: 170 -> 360

Birona's Timewarp

Added 25% charge speed

Birona's Timewarp Upgraded

Added 25% charge speed

Curse of Da Bad Moon

Base Vortex Damage: 14 -> 16

Curse of Da Bad Moon Upgraded

Base Vortex Damage: 14 -> 16

Night Shroud Upgraded

Winds of Magic Cost: 10 -> 8

Gehenna's Golden Hounds

Base Vortex Damage: 10 -> 7 Armour Piercing Vortex Damage: 5 -> 8

Gehenna's Golden Hounds Upgraded

Base Vortex Damage: 10 -> 7 Armour Piercing Vortex Damage: 5 -> 8

Curse of Years

Active Time (Seconds): 32 -> 35 Winds of Magic Cost: 11 -> 10
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