
Creative Assembly has dropped Patch 6.2.2 for Total War: Warhammer 3, bringing improvements to the Warriors of Chaos campaign, performance enhancements, and numerous faction-balancing adjustments. The sheer number of adjustments made to Total War: Warhammer 3 in the update promises a fresh experience for new and experienced players alike, supplementing recent changes made to the game's Magic system with tweaks to almost every faction.
Released in 2021, Total War: Warhammer 3 has received consistent support through regular updates and content expansions, retaining its player base by keeping the gameplay fresh and encouraging players to experiment with new strategies. With nearly 100 different factions in Total War: Warhammer 3 to choose from across 24 playable races, the developers have a ton of gameplay variables to juggle when making changes to the grand strategy game's numerous systems.
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PostsAlthough it's only been a few weeks since Creative Assembly released Patch 6.2 for Total War: Warhammer 3 in late June, update 6.2.2 boasts a hefty list of patch notes full of bug fixes and balance adjustments. Where Patch 6.2 focused on overhauling Magic Items and effects, 6.2.2 makes hefty changes to individual units and their abilities. Fans of the Domination game mode will now find elite infantry units much more useful for contesting points than lesser units, thanks to a boost to their capture power. Creative Assembly also raised the chance for all foot characters to ignore knockback to 40%, including light non-combat characters such as wizards.
ClosePatch 6.2.2's bug fixes include an improvement to the AI in the Total War: Warhammer 3 Warriors of Chaos Campaign, specifically regarding construction priorities. The patch refines the Auto-construct buildings feature and affects how the Campaign's AI chooses construction templates for appropriate building categories. Other fixes resolve excessive loading times for PCs running the game on HDDs, actions that cause the game to crash, and UI visibility issues.
Creative Assembly has promised the Tides of Torment DLC for Total War: Warhammer 3 will bring the final playable faction to the game in July. However, a specific release date for the DLC beyond that has not been announced, making a July release seem less likely. The developer will be celebrating the Total War series' 25th anniversary from August to November leading up to the Total War: 25th Anniversary Showcase in December, so fingers crossed the DLC will drop before summer's over.
Total War: Warhammer 3 Update 6.2.2 Patch Notes
BUG FIXES
HIGHLIGHTS
Warriors of Chaos Campaign AI has recieved an update - here’s Rado with the latest:Hi there,
We identified and resolved an issue with how military buildings for the Warriors of Chaos are categorised and prioritised. This fix improves the Campaign AI’s construction priorities and incentivises it to choose better province-level construction templates.
Additionally the “Auto-construct buildings” feature should be much better about choosing the correct buildings in the corresponding categories. We will continue to monitor the situation in case any further issues arise.
— Radoslav Borisov // Lead Technical Designer
PERFORMANCE
Resolved edge cases with excessive loading times on some limited spec machines with HDDs. Resolved an issue where hovering over certain events could cause the game to crash.GENERAL GAMEPLAY
Resolved an issue that allowed Arcane Essays to be looted in defensive battles by armies with no Imperial Wizards in them when playing as the Golden Order. Resolved an issue where factions could not loot pooled resources when attacking forces of the Golden Order. The Hobgoblin Bolt Thrower no longer benefits from the Hell-Forge (Since Hobgoblins do not have a capacity limit and do not expend armaments, they are unaffected by Hell-Forge upgrades.) Fixed duplicated "minor faction potential" and "ai strength & thread assessment" setting fields when creating a multiplayer campaign. Fixed the Ogre Camp tooltip where it wasn’t being displayed correctly in some mission descriptions. Gorbad's "Block an' Smash!" tactic now correctly affects Savage Orcs too. Fixed a sound effect not playing during the final encounter in Land of the Plaguelord in Realms of Chaos.SKILLS & TRAITS
Ogre artillery now benefits from Zhatan's artillery range increase defeat trait. The tooltip on Skulltaker’s ability ‘Bloody Onslaught’ now correctly updates its duration after putting a skill point into the ability.ANCILLARIES & MAGIC ITEMS
Reduced the penalty that Tomb Kings & Dwarfs have to their item drop chance to be in line with the game-wide reduction introduced in Patch 6.2 (these factions should see items drop at a higher rate now). The Golden Crown of Atrazar now has the correct uniqueness score, and should appear correctly compared to other unique items. The item "Void Armour" now correctly gives Fear as well as Terror. The Burning Books of Khorne now correctly apply Khorne corruption to provinces, not just ones that you own. Fixed an issue where, after collecting all the Burning Books of Khorne and triggering the final dilemma, there was still a chance to drop a new Burning Book of Khorne.BUILDINGS/SETTLEMENTS
Fort Bergbres can now intercept armies moving through its pass, just like the other forts. When building the Khorne Cultist Outpost/Enclave (Medicine), Lord and Hero stats now properly update upon building completion and upgrades.UI/UX
Fixed parts of character/army selection UI being visible while Vampire Coast's "Treasure Maps & Pieces of Eight" panel is open. Fixed “Faction Claims a Soul!” World Event message transition to parchment. Fixed tooltip when demolishing Ogre Camp Buildings.ENVIRONMENT/UNIT MODELS
Fixed an issue where several Cathay farmland maps had oddly-shaped rice paddies. The paddies are now properly flooded!BALANCE CHANGES
Known issues
The “Solar Engine” passive displays a vigour reduction of 0% per second. This is actually 0.25% per second and the decimals will be adjusted in a later patch.Thundertusk was intended to receive a unit cap limit of 1 per army in multiplayer. This did not make it into this release, but will happen in a later patch.
Complex Stat Changes
Elite infantry in Domination
We’ve created a new category of capture power for elite infantry specifically in domination mode, increasing their ability to contest the point vs cheaper units.
Units in this category have a capture power of 7 compared to the usual 5 for infantry.
The units that use this new category are:
Dark Elves Har Ganeth Executioners Blades of the Blood Queen (Har Ganeth Executioners) Black Guard of NaggarondHigh Elves Phoenix Guard Keepers of the Flame (Phoenix Guard) Swordmasters of Hoeth
Wood Elves Bladesingers
Dwarfs Giant Slayers Hammerers Peak Gate Guard (Hammerers) Hammerers (Grudge Settlers) Ironbreakers Norgrimlings Ironbreakers (Ironbreakers)
Lizardmen Temple Guard Star Chamber Guardians (Temple Guard) Blessed Temple Guard
Vampire Coast Depth Guard The Bloody Reaver Deck Guard (Depth Guard) Depth Guard (Polearms)
Chaos Dwarfs Infernal Ironsworn The Immortals (Infernal Ironsworn)
Cathay Celestial Dragon Guard The Dune Dragons (Celestial Dragon Guard)
Chaos (Human Units) Chosen of Khorne Chosen of Khorne (Dual Weapons) Chosen of Nurgle Chosen of Nurgle (Great Weapons) Chosen of Slaanesh Chosen of Slaanesh (Hellscourges) Chosen of Tzeentch Chosen of Tzeentch (Halberds) Chosen (Halberds) Chosen Chosen (Great Weapons) The Slaughtergard (Chosen of Khorne – Halberds) Skullreapers
Chaos (daemonic units) Exalted Bloodletters of Khorne Exalted Plaguebearers of Nurgle Exalted Daemonettes of Slaanesh Exalted Pink Horrors of Tzeentch Hellforged Host (Exalted Bloodletters of Khorne) Festering Stooges (Exalted Plaguebearers of Nurgle) Bringers of Beguilement (Exalted Daemonettes of Slaanesh) Blazing Squealers (Exalted Pink Horrors of Tzeentch)
Foot Character minimum knockback resistance
We’re raising the minimum amount of knockback ignore chance we give foot characters to 40% across the board.
Previously, several light non-combat characters (mostly wizards) had values between 20-30%.
These characters are proving a bit more resilient than we’d like when faced with overwhelmingly massive opponents, so we’re raising the odds that they’ll stay standing when attacked, allowing them to both receive (and dish out) attacks a bit more reliably.
Unit Balance
Beastmen
Beastlord
Recruitment Cost (MP): 750 -> 650Beastlord [Mount: Tuskgor Chariot]
Recruitment Cost (MP): 1050 -> 950Beastlord [Mount: Razorgor Chariot]
Recruitment Cost (MP): 1250 -> 1150Khazrak the One-Eye
Recruitment Cost (MP): 950 -> 800Khazrak the One-Eye [Mount: Tuskgor Chariot]
Recruitment Cost (MP): 1250 -> 1100Khazrak the One-Eye [Mount: Razorgor Chariot]
Recruitment Cost (MP): 1450 -> 1300Malagor the Dark Omen
Recruitment Cost (MP): 1000 -> 1100Bray-Shaman
Recruitment Cost (MP): 350 -> 400Bray-Shaman [Mount: Razorgor Chariot]
Recruitment Cost (MP): 850 -> 900Bray-Shaman [Mount: Tuskgor Chariot]
Recruitment Cost (MP): 650 -> 700Great Bray-Shaman
Recruitment Cost (MP): 550 -> 600Great Bray-Shaman [Mount: Razorgor Chariot]
Recruitment Cost (MP): 1050 -> 1100Great Bray-Shaman [Mount: Tuskgor Chariot]
Recruitment Cost (MP): 850 -> 900Tzaangors
Melee Attack: 24 -> 26Cockatrice
Recruitment Cost (MP): 1100 -> 1050 Knock and hit reaction ignore chance: 50% → 75%Incarnate Elemental of Beasts
Leadership: 70 -> 80Gor Herd
Base Weapon Damage: 31 -> 30 Armour Piercing Weapon Damage: 11 -> 10Ungor Raiders
Base Reload Time (Seconds): 8 -> 9Chaos Spawn
Charge Bonus: 30 -> 35 Base Weapon Damage: 100 -> 102 Armour Piercing Weapon Damage: 40 -> 48Spawn of Shadowgave
Base Weapon Damage: 100 -> 102 Armour Piercing Weapon Damage: 40 -> 48Khorrok's Manrippers (Bestigor Herd)
Recruitment Cost (MP): 1300 -> 1250Bretonnia
Blessing of the lady is now 100g for both characters and units that can purchase it.Lord [Mount: Hippogryph]
Recruitment Cost (MP): 1500 -> 1450Alberic de Bordeleaux [Mount: Tempete]
Recruitment Cost (MP): 1650 -> 1600Prophetess
Recruitment Cost (MP): 400 -> 350Prophetess [Mount: Barded Warhorse]
Recruitment Cost (MP): 650 -> 600Prophetess [Mount: Royal Pegasus]
Recruitment Cost (MP): 800 -> 750Battle Pilgrims
Melee Defence: 31 -> 33 Missile Block Chance %: 35 -> 55The Holy Wardens of La Maisontaal (Battle Pilgrims)
Bonus vs. Infantry: 0 -> 5Foot Squires
Recruitment Cost (MP): 750 -> 725 Leadership: 65 -> 70 Melee Attack: 26 -> 28 Melee Defence: 24 -> 26Beastslayers of Bastonne (Foot Squires)
Recruitment Cost (MP): 950 -> 925 Leadership: 75 -> 80 Melee Attack: 29 -> 31 Melee Defence: 50 -> 52Field Trebuchets
Recruitment Cost (MP): 650 -> 600Blessed Field Trebuchets
Recruitment Cost (MP): 850 -> 800Knights of the Realm
Armour: 90 -> 100 Base Weapon Damage: 28 -> 30 Armour Piercing Weapon Damage: 9 -> 10Knights of the Lionhearted (Knights of the Realm)
Armour: 90 -> 100 Base Weapon Damage: 28 -> 30 Armour Piercing Weapon Damage: 9 -> 10Grail Guardians
Recruitment Cost (MP): 1900 -> 1850Questing Knights
Armour: 80 -> 90The Companions of Quenelles (Questing Knights)
Armour: 80 -> 90Chaos Dwarfs
Daemonsmith Sorcerer [Mount: Bale Taurus]
Recruitment Cost (MP): 1900 -> 2000Infernal Castellan
Bonus vs. Large: 5 -> 15Hashut's Dark Ravagers (Bull Centaur Renders - Dual Axes)
Recruitment Cost (MP): 1850 -> 1800K'daai Fireborn
Recruitment Cost (MP): 1400 -> 1325K'daai Destroyer
Recruitment Cost (MP): 2200 -> 2000 Melee Attack: 52 -> 56 Melee Defence: 34 -> 38 Hellish Frenzy activation Threshold: above 75% hp → above 50% hpMagma Cannon
Recruitment Cost (MP): 1050 -> 1000Skullcracker
Recruitment Cost (MP): 1200 -> 1150Skullcracker + Dreadquake Mortar
Recruitment Cost (MP): 2800 -> 2750Iron Daemon
Recruitment Cost (MP): 1100 -> 1150Iron Daemon + Dreadquake Mortar
Recruitment Cost (MP): 2700 -> 2750The Daemon's Tongue (Iron Daemon)
Recruitment Cost (MP): 1700 -> 1750The Daemon's Tongue + Dreadquake Mortar
Recruitment Cost (MP): 3300 -> 3350Daemons of Chaos
Be'lakor
Recruitment Cost (MP): 2600 -> 2450Dark Elves
All Scourgerunner Chariots (including character mounts)
Base Reload Time (Seconds): 6 -> 7Malekith [Mount: Cold One Chariot]
Charge Bonus: 80 -> 90 Acceleration: 4 -> 6 Deceleration: 6 -> 7Master [Mount: Cold One Chariot]
Charge Bonus: 75 -> 85 Acceleration: 4 -> 6 Deceleration: 6 -> 7Har Ganeth Executioners
Melee Attack: 44 -> 46 Charge Bonus: 28 -> 32 Base Weapon Damage: 13 -> 14 Armour Piercing Weapon Damage: 29 -> 32Blades of the Blood Queen (Har Ganeth Executioners)
Melee Attack: 54 -> 56 Charge Bonus: 28 -> 32 Base Weapon Damage: 13 -> 14 Armour Piercing Weapon Damage: 29 -> 32Cold One Chariots
Charge Bonus: 50 -> 65 Acceleration: 4 -> 6 Deceleration: 6 -> 7Cold One Knights
Recruitment Cost (MP): 1000 -> 1050Cold One Dread Knights
Recruitment Cost (MP): 1300 -> 1350War Hydra
Recruitment Cost (MP): 1600 -> 1550 Additional Hit Points: 9450 -> 10392Chill of Sontar (War Hydra)
Recruitment Cost (MP): 1950 -> 1900 Additional Hit Points: 9450 -> 10392Kharibdyss
Melee Attack: 55 -> 60Dwarfs
Thorek Ironbrow
Recruitment Cost (MP): 1000 -> 1100 Can no longer take the Rune of Hearth and Home in multiplayerThorek Ironbrow [Mount: Anvil of Doom]
Recruitment Cost (MP): 1450 -> 1550 Can no longer take the Rune of Hearth and Home in multiplayerRunelord
Can no longer take the Rune of Hearth and Home in multiplayerUngrim Ironfist
Can now take Glorious Death as an option for 150gGaragrim Ironfist
Slayer of Legend now requires 150 kills for maximum effect from 300Doomseekers
Wards of Grimnir now requires 150 kills for maximum effect from 300Bolt Throwers
Recruitment Cost (MP): 700 -> 750Empire
Volkmar the Grim [Mount: War Altar of Sigmar]
Melee Defence: 20 -> 25 Bonus vs. Infantry: 15 -> 25Arch Lector
Melee Attack: 30 -> 35 Bonus vs. Infantry: 0 -> 10Arch Lector [Mount: Barded Warhorse]
Melee Attack: 30 -> 35 Bonus vs. Infantry: 0 -> 10Warrior Priest
Melee Defence: 30 -> 35Warrior Priest [Mount: Barded Warhorse]
Melee Defence: 30 -> 35Engineer
Base Reload Time (Seconds): 10 -> 11 Calibration Distance: 115 -> 105Engineer [Mount: Mechanical Steed]
Melee Defence: 32 -> 36 Base Reload Time (Seconds): 10 -> 11 Calibration Distance: 115 -> 105Engineer [Mount: Barded Warhorse]
Base Reload Time (Seconds): 10 -> 11 Calibration Distance: 115 -> 105Nuln Ironsides
Recruitment Cost (MP): 875 -> 825Flagellants
Charge Bonus: 24 -> 28The Tattersouls (Flagellants)
Recruitment Cost (MP): 875 -> 800 Recruitment Cost (SP): 875 -> 800 Upkeep Cost: 219 -> 200 Charge Bonus: 24 -> 28Zintler's Reiksguard (Reiksguard)
Recruitment Cost (MP): 1350 -> 1300Mortars
Recruitment Cost (MP): 650 -> 600Sootson's Guns (Mortars)
Recruitment Cost (MP): 800 -> 750Helblaster Volley Guns
Penetration: 2 → 3The Black Lions (War Wagons - Helblasters)
Penetration: 2 → 3Grand Cathay
Astromancer [Mount: Great Moon Bird]
Recruitment Cost (MP): 1800 -> 1700 Base Weapon Damage: 340 -> 360 Armour Piercing Weapon Damage: 160 -> 200Gate Master
Calibration Area: 5.1 -> 1Gate Master [Mount: Warhorse]
Calibration Area: 5.1 -> 1Astromancer [Mount: Wu Xing War Compass]
Recruitment Cost (SP): 1300 -> 1250 MP cost will change in a later hotfixSaytang the Watcher
Leadership: 80 -> 90 Added Attribute: EncouragesJade Warriors
Recruitment Cost (MP): 550 -> 525Celestial Dragon Guard
Recruitment Cost (MP): 1050 -> 1000The Dune Dragons (Celestial Dragon Guard)
Recruitment Cost (MP): 1350 -> 1300Celestial Dragon Crossbows
Recruitment Cost (MP): 1050 -> 1000The Grace of Quai Yin (Celestial Dragon Crossbows)
Recruitment Cost (MP): 1300 -> 1250Nan-Gau Grenadiers
Number of Entities: 80 -> 90Jade Lion
Recruitment Cost (MP): 1200 -> 1100Jet Lion
Recruitment Cost (MP): 1200 -> 1100Wu Xing War Compass
Recruitment Cost (SP): 950 -> 900 MP cost will change in a later hotfixGreat Moon Bird
Recruitment Cost (MP): 1600 -> 1500 Base Weapon Damage: 340 -> 360 Armour Piercing Weapon Damage: 160 -> 200Terracotta Sentinel
Leadership: 75 -> 85 Added Attribute: EncouragesThe Green Guardian (Terracotta Sentinel)
Recruitment Cost (MP): 2000 -> 1900 Leadership: 85 -> 95 Added Attribute: EncouragesGreenskins
Gorbad Ironclaw
Da boss has a plan now has the correct price for its tier (200g → 150g)Azhag the Slaughterer [Mount: Skullmuncha]
Entity Mass: 2300 -> 3000Orc Warboss [Mount: Wyvern]
Entity Mass: 2300 -> 3000Night Goblin Big Boss
Recruitment Cost (MP): 400 -> 325Night Goblin Big Boss (Mount: Great Cave Squig)
Recruitment Cost (MP): 600 -> 525Snagla Grobspit
Recruitment Cost (MP): 750 -> 700Ruglud's Armoured Orcs
Recruitment Cost (MP): 725 -> 750 Ammo of Primary Missile Weapon: 24 -> 22Night Goblins
Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7Night Goblins (Fanatics)
Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7Da Eight Peak Loonies (Night Goblins Fanatics)
Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7Night Goblin Archers
Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7 Base Missile Damage: 10 -> 11Da Rusty Arrers (Night Goblin Archers)
Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7 Base Missile Damage: 10 -> 11Night Goblin Archers (Fanatics)
Base Weapon Damage: 21 -> 20 Armour Piercing Weapon Damage: 6 -> 7 Base Missile Damage: 10 -> 11Snotling Pump Wagons (Flappas)
Recruitment Cost (MP): 650 -> 700Snotling Pump Wagons (Spiky Rollers)
Recruitment Cost (MP): 900 -> 850 Charge Bonus: 30 -> 35 Base Weapon Damage: 10 -> 12 Armour Piercing Weapon Damage: 20 -> 23Goblin Rock Lobbers
Recruitment Cost (MP): 600 -> 550Snagla's Deff Throwa (Goblin Bolt Throwa)
Added Attribute: Vanguard DeploymentTrolls
Recruitment Cost (MP): 800 -> 750Mangler Squigs
Base Weapon Damage: 36 -> 38 Armour Piercing Weapon Damage: 84 -> 90 Bonus vs. Infantry: 16 -> 20Feral Wyvern
Recruitment Cost (MP): 1300 -> 1200 Entity Mass: 2300 -> 3000Feral Hydra
Recruitment Cost (MP): 1600 -> 1550 Additional Hit Points: 9450 -> 10392Feral Wyvern
Recruitment Cost (MP): 1300 -> 1200 Entity Mass: 2300 -> 3000Arachnaroks (All variants)
Knockback ignore chance 15% → 85% Hit reaction ignore chance 15% → 60%High Elves
Tyrion
Base Weapon Damage: 160 -> 140 Armour Piercing Weapon Damage: 310 -> 330 Hit reaction ignore chance 75% → 80%Tyrion [Mount: Malhandhir]
Base Weapon Damage: 160 -> 140 Armour Piercing Weapon Damage: 310 -> 330 Hit reaction ignore chance 70% → 80%Alith Anar
Recruitment Cost (MP): 1000 -> 900 The Shadowcrown no longer requires a nearby enemy to grant its benefits The Moonbow now has a homing profileLoremaster of Hoeth
Base Weapon Damage: 125 -> 135 Armour Piercing Weapon Damage: 235 -> 265Noble
Now has Colossal Strike instead of Deadly Onslaught in MPSisters of Avelorn
Recruitment Cost (MP): 1100 -> 1050Everqueen's Court Guards (Sisters of Avelorn)
Recruitment Cost (MP): 1300 -> 1250White Lions of Chrace
Additional Hit Points: 67 -> 72The Puremane Company (White Lions of Chrace)
Additional Hit Points: 67 -> 72Swordmasters of Hoeth
Charge Bonus: 20 -> 28 Base Weapon Damage: 11 -> 12 Armour Piercing Weapon Damage: 25 -> 28Dragon Princes
Acceleration: 6 -> 7The Fireborn (Dragon Princes)
Acceleration: 6 -> 7Silver Helms
Acceleration: 6 -> 7Silver Helms (Shields)
Acceleration: 6 -> 7Khorne
ARMY ABILITIES
Relentless Rage
Now additionally imbues the Unyielding Assault attributeUNITS
Valkia the Bloody
Recruitment Cost (MP): 1300 -> 1400Skulltaker
Recruitment Cost (MP): 1100 -> 1150 Recruitment Cost (SP): 1100 -> 1150Skulltaker [Mount: Blood Throne]
Recruitment Cost (MP): 1600 -> 1650 Recruitment Cost (SP): 1600 -> 1650 Melee Defence: 35 -> 25Arbaal the Undefeated
Recruitment Cost (MP): 1250 -> 1200 Thirst for Challenge intensity requirement: 400 → 250 Destroyer of Khorne intensity requirement: 150 → 100Arbaal the Undefeated [Mount: Flesh Hound of Khorne]
Recruitment Cost (MP): 1650 -> 1600 Entity Mass: 1500 -> 1800 Thirst for Challenge intensity requirement: 400 → 250 Destroyer of Khorne intensity requirement: 150 → 100Bloodspeaker
Recruitment Cost (MP): 750 -> 650Bloodspeaker [Mount: Horse]
Recruitment Cost (MP): 950 -> 850Bloodspeaker [Mount: Warshrine]
Recruitment Cost (MP): 1450 -> 1400Scyla Anfingrimm
Recruitment Cost (MP): 1300 -> 1225Gorebeast Chariots of Khorne
Recruitment Cost (MP): 1300 -> 1250 Melee Defence: 25 -> 27 Acceleration: 5.5 -> 6Bloodcrushers of Khorne
Additional Hit Points: 223 -> 231Heralds of Khorne's Fury (Bloodcrushers of Khorne)
Additional Hit Points: 223 -> 231Skullcrushers of Khorne
Additional Hit Points: 237 -> 245Knights of the Brazen Throne (Skullcrushers of Khorne)
Additional Hit Points: 237 -> 245Spawn of Khorne
Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50Slaughterbrute
Acceleration: 3 -> 4 Deceleration: 4 -> 5Kislev
Boris Ursus
Recruitment Cost (MP): 1100 -> 1050Boris Ursus [Mount: Warhorse]
Recruitment Cost (MP): 1300 -> 1250Boris Ursus [Mount: Urskin]
Recruitment Cost (MP): 1500 -> 1450The Watchmen in the Night (Armoured Kossars)
Charge Bonus: 12 -> 26 Previously did not have the charge bonus of a dual weapon loadout
Armoured Kossars (Great Weapons)
Recruitment Cost (MP): 750 -> 700 Charge Bonus: 20 -> 22Ice Guard (Glaives)
Spell Damage Resistance %: 15 -> 35Ice Guard (Swords)
Spell Damage Resistance %: 15 -> 35War Bear Riders
Charge Bonus: 38 -> 44Oath-Brothers of Tor (War Bear Riders)
Charge Bonus: 38 -> 44Elemental Bear
Leadership: 80 -> 90The Frozen Heart of Winter (Elemental Bear)
Leadership: 90 -> 100Incarnate Elemental of Beasts
Leadership: 70 -> 80Frost Wyrm (All variants and mounts)
Armour: 100 -> 90Lizardmen
Red Crested Skink Chief
Recruitment Cost (MP): 650 -> 600 Can now take Colossal StrikeRed Crested Skink Chief [Mount: Horned One]
Recruitment Cost (MP): 1050 -> 1000 Can now take Colossal StrikeRed Crested Skink Chief [Mount: Ripperdactyl]
Recruitment Cost (MP): 1150 -> 1100 Can now take Colossal StrikeRed Crested Skink Chief [Mount: Ancient Stegadon]
Recruitment Cost (MP): 2150 -> 2100 Can now take Colossal StrikeSaurus Oldblood
Recruitment Cost (MP): 800 -> 750Saurus Oldblood [Mount: Cold One]
Recruitment Cost (MP): 1100 -> 1050Saurus Oldblood [Mount: Carnosaur]
Recruitment Cost (MP): 1800 -> 1750Kroxigor Ancient
Recruitment Cost (MP): 1200 -> 1150Lord Kroak
Recruitment Cost (MP): 1400 -> 1350Skink Chief
Recruitment Cost (MP): 450 -> 400Skink Chief [Mount: Terradon]
Recruitment Cost (MP): 750 -> 700Skink Chief [Mount: Stegadon]
Recruitment Cost (MP): 1700 -> 1650Skink Chief [Mount: Ancient Stegadon]
Recruitment Cost (MP): 2000 -> 1950Saurus Warriors
Melee Attack: 29 -> 32Saurus Warriors (Shields)
Melee Attack: 29 -> 32Blessed Saurus Warriors (Shields)
Melee Attack: 29 -> 32Sacred Kroxigor
Melee Attack: 36 -> 38 Charge Bonus: 24 -> 26Cohort of Huatl (Sacred Kroxigor)
Melee Attack: 45 -> 47 Charge Bonus: 24 -> 26Feral Carnosaur
Recruitment Cost (MP): 1500 -> 1450Feral Stegadon
Recruitment Cost (MP): 1050 -> 950The Pale Death (Feral Troglodon)
Recruitment Cost (MP): 1850 -> 1800Giant Blowpipes (Dread Saurian Howdahs and Ancient Stegadon platform)
Recategorized as a miscellaneous projectile Previously, this projectile counted as artillery, inflicting the morale impact of being struck by cannons, mortars and other similar weapons. This is no longer the case Giant Blowpipes are still unable to be blockedNeutral
Ulrika Magdova
Recruitment Cost (MP): 950 -> 900Ulrika Magdova [Mount: Warhorse]
Recruitment Cost (MP): 1150 -> 1100Gotrek
Gotrek’s Doom is now correctly costed at 150g (previously costed as a rare at 200g)Norsca
Wulfrik the Wanderer [Mount: Norscan Warhorse]
Entity Mass: 1000 -> 1300Wulfrik the Wanderer [Mount: War Mammoth]
Recruitment Cost (MP): 2200 -> 2150Marauder Chieftain [Mount: Norscan Warhorse]
Entity Mass: 1000 -> 1300Fimir Balefiend
Melee Attack: 30 -> 35Kihar the Tormentor
Added Flaming AttacksMarauder Spearmen
Recruitment Cost (MP): 450 -> 425 Recruitment Cost (SP): 450 -> 425Icehorn Marauders (Marauders)
Recruitment Cost (MP): 600 -> 575 Recruitment Cost (SP): 600 -> 575Marauder Berserkers
Slimmed down entity collision 0.89 → 0.75 (for reference, a marauder champion is 0.6 and a chaos warrior is 0.7) Previously had an unusually large soft collision radius for infantry, which made them perform a fair bit worse than their stats would imply. We’ll keep an eye on this unit in the near future to see if this warrants any followup adjustments to the performance
Marauder Champions (Great Weapons)
Recruitment Cost (MP): 1100 -> 1000Marauder Ice Wolf Chariots
Recruitment Cost (MP): 900 -> 950Marauder Horsemen (Throwing Axes)
Recruitment Cost (MP): 625 -> 600Norscan Trolls
Recruitment Cost (MP): 800 -> 750Fimir Warriors
Recruitment Cost (MP): 1200 -> 1150 Charge Bonus: 25 -> 30Mist Stalkers (Fimir Warriors)
Recruitment Cost (MP): 1450 -> 1400 Charge Bonus: 25 -> 30Fimir Warriors (Great Weapons)
Charge Bonus: 28 -> 35Feral Mammoth
Recruitment Cost (MP): 1450 -> 1400War Mammoth
Recruitment Cost (MP): 1900 -> 1800War Mammoth (Warshrine)
Recruitment Cost (MP): 1900 -> 2000Nurgle
ARMY ABILITIES
Rot, Glorious Rot
Active Time (Seconds): 18 -> 20 Spread Radius: 30m → 50mUNITS
Herald of Nurgle [Mount: Rot Fly]
Entity Mass: 1400 -> 1800Plagueridden [Mount: Rot Fly]
Entity Mass: 1400 -> 1800Rot Flies
Entity Mass: 1000 -> 1500Plague Drones of Nurgle
Entity Mass: 1000 -> 1500Plague Drones of Nurgle (Death's Heads)
Entity Mass: 1000 -> 1500The Angels of Decay (Plague Drones - Death's Heads)
Entity Mass: 1000 -> 1500Pox Riders of Nurgle
Recruitment Cost (MP): 1050 -> 1000 Melee Attack: 32 -> 36Barons of the Bog (Pox Riders of Nurgle)
Melee Attack: 41 -> 45Spawn of Nurgle
Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50Beast of Nurgle
Base Weapon Damage: 100 -> 105 Armour Piercing Weapon Damage: 200 -> 215 Run Speed: 4 -> 4.5Great Unclean One
Recruitment Cost (MP): 1800 -> 1700 uses for bound Stream of Corruption: 1 → 2Uncle Furuncle (Great Unclean One)
Recruitment Cost (MP): 2200 -> 2000 uses for bound Stream of Corruption: 1 → 2Toad Dragon
Hit reaction ignore chance: 60% → 70%Ogre Kingdoms
ARMY ABILITIES
Overall gain rate for army ability resource decreased by 10%Meat Feast
Healing per second: 1.6% → 1.4%UNITS
Greasus Goldtooth
Attacks now inflict the Monstrous Impact contact effect, massively decreasing speed Hoardmaster is now baked into his MP profileBragg the Gutsman
Recruitment Cost (MP): 1200 -> 1150 Base Weapon Damage: 180 -> 125 Armour Piercing Weapon Damage: 320 -> 375 Knock ignore chance: 60% → 80%Bruiser
Recruitment Cost (MP): 900 -> 850 Missile Block Chance %: 10 -> 20 Base Weapon Damage: 120 -> 130 Armour Piercing Weapon Damage: 280 -> 295 Bonus vs. Infantry: 10 -> 20Hunter [Mount: Stonehorn]
Recruitment Cost (MP): 2100 -> 2150Piggyback Knights (Pigback Riders)
Recruitment Cost (MP): 550 -> 600 Melee Defence: 33 -> 34Leadbelchers
Projectile Penetration: 5 → 3Crushers (Ironfists)
Recruitment Cost (MP): 1800 -> 1750Mournfang Cavalry (Ironfists)
Recruitment Cost (MP): 1250 -> 1200Stonehorn (Harpoon Launcher)
Leadership: 70 -> 65The Snowhorn of Mourn (Stonehorn)
Leadership: 80 -> 75Stonehorn
Leadership: 70 -> 65Thundertusk
Additional Hit Points: 10600 -> 10100 Leadership: 70 -> 65 Run Speed: 6.6 -> 6 Run Speed: 6.6 -> 6Skaven
Queek Headtaker
Recruitment Cost (MP): 900 -> 850 Additional Hit Points: 4280 -> 4664 Knock ignore chance: 40% → 75%Warlord
Recruitment Cost (MP): 550 -> 525Warlord [Mount: Bonebreaker]
Recruitment Cost (MP): 1000 -> 975Warlord [Mount: Brood Horror]
Recruitment Cost (MP): 1250 -> 1225Eshin Sorcerer
Recruitment Cost (MP): 350 -> 300Plague Priest
Recruitment Cost (MP): 500 -> 450Plague Priest [Mount: Plague Furnace]
Recruitment Cost (MP): 1400 -> 1350Ghoritch
Recruitment Cost (MP): 1600 -> 1450Brood Horror
Recruitment Cost (MP): 1100 -> 1050 Added Scurry AwayWarp-Grinders
Additional Hit Points: 156 -> 176Poisoned Wind Globadiers
Base Reload Time (Seconds): 11 -> 12Warpfire Throwers
Base Reload Time (Seconds): 14 -> 13The Doombringers (Warpfire Throwers)
Base Reload Time (Seconds): 14 -> 13The Avalanche Mortars (Death Globe Mortars)
Recruitment Cost (MP): 1500 -> 1600Slaanesh
ARMY ABILITIES
Overall gain rate for army ability resource decreased by 10%UNITS
Cultist of Slaanesh
Recruitment Cost (MP): 700 -> 650Cultist of Slaanesh [Mount: Chaos Steed]
Recruitment Cost (MP): 900 -> 850Soul Grinder of Slaanesh
Bonus vs. Large: 25 -> 35Spawn of Slaanesh
Charge Bonus: 25 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50Keeper of Secrets
Recruitment Cost (MP): 1700 -> 1650 Bound Lash of Slaanesh uses: 1 → 2The Marquis of Masochism (Keeper of Secrets)
Recruitment Cost (MP): 2150 -> 2100(If you or your family has suffered from Pavane of Slaanesh, please move down to the ability balancing section for some relief)
Tomb Kings
Settra the Imperishable [Mount: Chariot of the Gods]
Acceleration: 7 -> 8 Deceleration: 8 -> 9Settra the Imperishable [Mount: Khemrian Warsphinx]
Recruitment Cost (MP): 2100 -> 2200 Turn Speed: 120 -> 90Arkhan the Black [Mount: Skeleton Chariot]
Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140High Queen Khalida [Mount: Skeleton Chariot]
Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140Grand Hierophant Khatep [Mount: Skeleton Chariot]
Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140Grand Hierophant Khatep [Mount: Casket of Souls
Calibration Distance: 300 -> 340Tomb King [Mount: Skeleton Chariot]
Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140Tomb King [Mount: Khemrian Warsphinx]
Recruitment Cost (MP): 2050 -> 2100 Turn Speed: 120 -> 90Necrotect [Mount: Skeleton Chariot]
Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140Tomb Prince [Mount: Skeleton Chariot]
Base Weapon Damage: 230 -> 260 Armour Piercing Weapon Damage: 120 -> 140Hexwraiths (Arkhan)
Melee Attack: 34 -> 36 Melee Defence: 32 -> 34 Charge Bonus: 46 -> 61 Flaming Attacks: 0 -> 10Crypt Ghouls (Arkhan)
Additional Hit Points: 61 -> 67Fell Bats (Arkhan)
Recruitment Cost (MP): 375 -> 350Skeleton Archer Chariots
Base Missile Damage: 25 -> 29 Armour Piercing Missile Damage: 15 -> 16Necrosphinx
Turn Speed: 120 -> 90The Sphinx of Usekph (Necrosphinx)
Turn Speed: 120 -> 90Khemrian Warsphinx
Recruitment Cost (MP): 1900 -> 1950 Turn Speed: 120 -> 90Casket of Souls
Calibration Distance: 300 -> 340Screaming Skull Catapults
Recruitment Cost (MP): 750 -> 800Tzeentch
Vilitch the Curseling
Recruitment Cost (MP): 1000 -> 900 Twisted Twin intensity requirement: 240 → 200Iridescent Horror
Recruitment Cost (MP): 550 -> 500Iridescent Horror [Mount: It’s like a flat plate with a face on it that doesn’t stop screaming]
Recruitment Cost (MP): 950 -> 900Iridescent Horror [Mount: Burning Chariot]
Recruitment Cost (MP): 1150 -> 1100Tzaangors
Melee Attack: 24 -> 26Exalted Pink Horrors of Tzeentch
Armour: 30 -> 35 Armour Piercing Missile Damage: 7 -> 8Blazing Squealers (Exalted Pink Horrors of Tzeentch)
Armour: 30 -> 35 Armour Piercing Missile Damage: 7 -> 8Doom Knights of Tzeentch
Bonus vs. Large: 0 -> 8 Entity Mass: 1000 -> 1300Knights of Immolation (Doom Knights of Tzeentch)
Bonus vs. Large: 0 -> 8 Entity Mass: 1000 -> 1300Spawn of Tzeentch
Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50Cockatrice
Recruitment Cost (MP): 1100 -> 1050Aeson the Fallen (Mutalith Vortex Beast)
Recruitment Cost (MP): 2600 -> 2500Lord of Change
Recruitment Cost (MP): 1500 -> 1450 Bound pink fire uses 1 → 2The Golden Griffin of Theurgy (Lord of Change)
Recruitment Cost (MP): 1850 -> 1800Vampire Coast
Aranessa
Knock reaction ignore chance: 40% → 75%Count Noctilus [Mount: Necrofex Colossus]
Calibration Distance: 225 -> 275 Calibration Area: 10 -> 8.5Vampire Fleet Admiral (Pistol)
Can no longer bring the Black Periapt Item Can now bring the Forbidden RodGunnery Wight [Mount: Rotting Promethean]
Recruitment Cost (MP): 1100 -> 950Mourngul Haunter
Recruitment Cost (MP): 1300 -> 1150 Entity Mass: 2000 -> 2500Zombie Pirate Deckhand Mob (Polearms)
Recruitment Cost (MP): 400 -> 375Zombie Pirate Gunnery Mob
Recruitment Cost (MP): 300 -> 325Depth Guard
Additional Hit Points: 112 -> 122Depth Guard (Polearms)
Additional Hit Points: 112 -> 122The Bloody Reaver Deck Guard (Depth Guard)
Additional Hit Points: 112 -> 122Scurvy Dogs
Recruitment Cost (MP): 500 -> 475Fell Bats
Recruitment Cost (MP): 375 -> 350Bloated Corpse
Recruitment Cost (MP): 400 -> 350Deck Droppers (Handgunners)
Recruitment Cost (MP): 700 -> 650Necrofex Colossus
Calibration Distance: 225 -> 275 Calibration Area: 10 -> 8.5Vampire Counts
Helman Ghorst
Recruitment Cost (MP): 550 -> 500 Ghorst will always get buffs as long as I work at this company, you can count on itHelman Ghorst [Mount: The Brothers Ghorst Corpse Cart]
Recruitment Cost (MP): 1050 -> 1000Wight King
Additional Hit Points: 5088 -> 4888 Knock interrupt ignore chance: 40% → 75% Hit reaction ignore chance: 65% → 75% The intent is to make the Wight King less of a powerhouse that is tough to put damage back on with large entities while on foot
Wight King [Mount: Barded Skeletal Steed]
Additional Hit Points: 5452 -> 5252Banshee
Additional Hit Points: 4218 -> 4618 Armour Piercing Weapon Damage: 290 -> 320Grave Guard (Halberds)
Melee Attack: 20 -> 22 Melee Defence: 34 -> 36Cairn Wraiths
Melee Attack: 32 -> 34 Melee Defence: 28 -> 30 Charge Bonus: 20 -> 30Crypt Ghouls
Additional Hit Points: 61 -> 67The Feasters in the Dusk (Crypt Ghouls)
Additional Hit Points: 61 -> 67Hexwraiths
Melee Attack: 32 -> 34 Melee Defence: 30 -> 32 Charge Bonus: 40 -> 55 Added Flaming AttacksThe Chillgheists (Hexwraiths)
Melee Attack: 41 -> 43 Melee Defence: 38 -> 40 Charge Bonus: 40 -> 55Blood Knights
Recruitment Cost (MP): 1600 -> 1550Blood Knights (Lances)
Recruitment Cost (MP): 1700 -> 1650Dire Wolves
Recruitment Cost (MP): 500 -> 475The Direpack (Dire Wolves)
Recruitment Cost (MP): 650 -> 625Fell Bats
Recruitment Cost (MP): 375 -> 350Warriors of Chaos
Chaos Lord [Mount: Manticore]
Recruitment Cost (MP): 1500 -> 1400Chaos Lord [Mount: Chaos Dragon]
Additional Hit Points: 7828 -> 8428 Added flaming attacksChaos Lord of Khorne [Mount: Gorebeast Chariot]
Recruitment Cost (MP): 1450 -> 1400 Acceleration: 5.5 -> 6Chaos Lord of Tzeentch
Recruitment Cost (MP): 1100 -> 1150Chaos Lord of Tzeentch [Mount: Chaos Chariot]
Recruitment Cost (MP): 1400 -> 1450Chaos Lord of Tzeentch [Mount: Chaos Steed]
Recruitment Cost (MP): 1300 -> 1350Chaos Lord of Tzeentch [Mount: Disc of Tzeentch]
Recruitment Cost (MP): 1500 -> 1550Chaos Sorcerer Lord [Mount: Manticore]
Recruitment Cost (MP): 1300 -> 1200Chaos Sorcerer Lord [Mount: Chaos Dragon]
Additional Hit Points: 7700 -> 8300 Flaming Attacks: 0 -> 10Exalted Hero [Mount: Manticore]
Recruitment Cost (MP): 1200 -> 1100Exalted Hero of Khorne [Mount: Gorebeast Chariot]
Recruitment Cost (MP): 1150 -> 1100 Acceleration: 5.5 -> 6Exalted Hero of Tzeentch
Recruitment Cost (MP): 850 -> 925Exalted Hero of Tzeentch [Mount: Chaos Chariot]
Recruitment Cost (MP): 1150 -> 1225Exalted Hero of Tzeentch [Mount: Chaos Steed]
Recruitment Cost (MP): 1050 -> 1125Exalted Hero of Tzeentch [Mount: Disc Of Tzeentch]
Recruitment Cost (MP): 1250 -> 1325Marauders of Tzeentch (Spears)
Recruitment Cost (MP): 500 -> 475Chaos Warriors of Nurgle (Great Weapons)
Charge Bonus: 26 -> 30Chaos Warriors of Tzeentch
Recruitment Cost (MP): 825 -> 800Chaos Warriors of Tzeentch (Halberds)
Recruitment Cost (MP): 925 -> 900Chaos Warriors (Great Weapons)
Charge Bonus: 26 -> 30Chaos Knights (Lances)
Recruitment Cost (MP): 1400 -> 1300Chaos Knights of Khorne (Lances)
Recruitment Cost (MP): 1500 -> 1400Chaos Knights of Nurgle (Lances)
Recruitment Cost (MP): 1500 -> 1400Chaos Knights of Slaanesh (Lances)
Recruitment Cost (MP): 1500 -> 1400Chaos Knights of Tzeentch (Lances)
Recruitment Cost (MP): 1500 -> 1400Swords of Chaos (Chaos Knights)
No longer perform splash attacks, allowing them to focus their damage on taking out enemy models more effectively. We’ll keep an eye on this unit and see if needs further adjustments later down the lineGorebeast Chariots
Recruitment Cost (MP): 1200 -> 1150 Acceleration: 5.5 -> 6Chaos Trolls
Recruitment Cost (MP): 800 -> 750Chaos Spawn
Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50Wyrd Spawn (Chaos Spawn)
Charge Bonus: 30 -> 35 Base Weapon Damage: 118 -> 120 Armour Piercing Weapon Damage: 42 -> 50Wood Elves
Orion
Can now take Colossal Strike Hit Reaction Ignore chance: 70% → 80%Glade Captain
Can now take colossal strikeGlade Captain [Mount: Great Eagle]
Bonus vs. Large: 0 -> 35Winterheart Guard (Eternal Guard ??? Shields)
Recruitment Cost (MP): 850 -> 800Hawk Riders
Melee Attack: 30 -> 32 Melee Defence: 24 -> 28 Charge Bonus: 46 -> 55Zoats
Recruitment Cost (MP): 1600 -> 1500 Bound uses for Flesh to Stone: 2 → 3Enigmas of Ghyran (Zoats)
Recruitment Cost (MP): 2000 -> 1900 Bound uses for Flesh to Stone: 2 → 3Cave Bats
Recruitment Cost (MP): 375 -> 350Ability Balance
Summon duration changes. Increased the duration several summons remain on the field.
Summoned Varghulf Duration 77s → 90sSummoned Great Eagle 78s → 110s
Summoned Plague Monks 73s → 90s
Summoned Cygor 107s → 140s
Summoned Manticore 85s → 110s
Summoned Crypt Ghouls 85s → 95s
Summoned Crypt Horrors 77s → 90s
Summond Grave Guard 86s → 105s
Summoned Wight King 117s → 140s
Arrow of Kurnous
Now a rare ability. Gold cost: 150 → 200Penetration: 10 → 6 Should not affect average outcome much while smoothing out extreme spikes of performance
Blessing of Asaph
Effect Range: 35 -> 55 No longer affects units without ranged attacks Now imbues affected units with poisonTrue Blessing of Asaph
Effect Range: 35 -> 55 No longer affects units without ranged attacks Now imbues affected units with poisonQuicksilver Shot
Effect Range: 35 -> 55Boon of Isha
Effect Range: 35 -> 55Glorious Death
Gold Cost: 0g → 150gAbyssal Howl
Effect Range: 35 -> 55Dead Eyes
Effect Range: 35 -> 55Hail of Fire
Effect Range: 35 -> 55Toxic Rain
Active Time (Seconds): 8 -> 10Blood Shield
Magic Resistance: 15% → 20%Ancients' Protection
Active Time (Seconds): 12 -> 15Wrath of the Wood
Active Time (Seconds): 8 -> 15Darken the Skies
Effect Range: 35 -> 55Horn of Isha
Effect Range: 35 -> 55Loose!
Effect Range: 35 -> 55Enchanting Beauty
Effect Range: 35 -> 55Breath of Hatred
Number of Uses: 2 -> 3Formless Horror
Recharge Time (Seconds): 120 -> 60Curse of Undeath
Healing per second: 0.05% → 0.1% This is a compensatory buff due to this passive losing roughly half its healing when moving to WH3 compared to the Nehekharan equivalent, leaving it roughly 0.25x as strong instead of 0.5x as strong
Solar Engine
Phase Stats:
Fatigue Modifier %: -1% -> -0.25% per second This currently displays as 0% in game, which will be fixed in a later patch
Empowering Shrooms
Active Time (Seconds): 28 -> 35Salyak's Lullaby
Rarity: Uncommon → Rare (price unchanged, due to erroneously already having a 200g cost) Number of Effected Friendly Units: Infinite -> 4Dazh’s Song of Winter Sunlight
Gold Cost: 200g → 150g (rarity unchanged, due to being previously costed as a rare while being uncommon)Tor’s Battle Hymn
Gold Cost: 200g → 150g (rarity unchanged, due to being previously costed as a rare while being uncommon)Burning Rage
Base Vortex Damage: 25 -> 17 Armour Piercing Vortex Damage: 0 -> 8Wrath of Khorne
Target Intercept Range: 60 -> 100Slime Trail
Effect Range: 15 -> 35Strength of the Penitent
Active Time (Seconds): 15 -> 20Smoke & Mirrors
Added +10% Charge speed Added +10% turn speedMighty Oath Stone
Effect Range: 35 -> 55Foe-Seeker
Added +25% Charge speedEvasion
Speed: 5% → 10%Aura of the Lady
Effect Range: 35 -> 55Exorcism
Active Time (Seconds): 11 -> 15 Added magical attacksItem Abilities
Shieldstone of Isha
Effect Range: 35 -> 55The Shadow Crown
Target Intercept Range: 70 -> 0The Moonbow
Added strong homing profileBraid of Bordeleaux
Effect Range: 35 -> 55The Guiding Eye
Effect Range: 35 -> 55Enchanted Spyglass
Effect Range: 35 -> 55Loremaster's Cloak
Effect Range: 35 -> 55Sunfang
Base Vortex Damage: 33 -> 22 Armour Piercing Vortex Damage: 0 -> 11Chillblade
Effect Range: 35 -> 55Heartrender & the Darksword
Effect Range: 35 -> 55Rod of Torment
Armour Piercing Missile Damage: 336 -> 450Blasphemous Amulet
Added imbues flaming attacksCrown of Everlasting Conquest
Healing per second 0.2% → 0.15% Added -20% fire weaknessDoom Totem
Effect Range: 35 -> 55Vessel of Chaos
Active Time (Seconds): 12 -> 20Chalice of Blood & Darkness
Trigger Range: Infinite -> 100mStormlance
Number of Uses: 2 -> infinite Now only recharges while in meleeArmour of Ursun
Phase Stats:
Weapon strength: +18% → 25%Brazier Mace of Ursun
Phase Stats:
Weapon strength: +25% → 50%Pigeon Plucker Pendant
Effect Range: 35 -> 55Dig In
Cost: 150g → 100gSpells
Sakhmet's Incantation of the Skullstorm
Winds of Magic Cost: 11 -> 10Sakhmet's Incantation of the Skullstorm Upgraded
Winds of Magic Cost: 17 -> 15Usirian's Incantation of Vengeance
Active Time (Seconds): 24 -> 22Usirian's Incantation of Vengeance Upgraded
Active Time (Seconds): 24 -> 22Lesser Doombolt
Armour Piercing Missile Damage: 336 -> 450Transformation of Kadon (Varghulf)
Winds of Magic Cost: 18 -> 16Transformation of Kadon (Great Eagle)
Winds of Magic Cost: 14 -> 12Transformation of Kadon (Manticore)
Winds of Magic Cost: 18 -> 15Flensing Ruin
Gold Cost 150g → 200 (rarity unchanged, as this was previously incorrectly costed) Active Time (Seconds): 24 -> 22Flensing Ruin Upgraded
Gold Cost 150g → 200 (rarity unchanged, as this was previously incorrectly costed) Active Time (Seconds): 38 -> 34Veil of Shadows
Winds of Magic Cost: 8 -> 6 Target Intercept Range: 150 -> 200Veil of Shadows Upgraded
Target Intercept Range: 150 -> 200Chain Lightning
Armour Piercing Vortex Damage: 11 -> 13 Maximum Angle Change Per Movement Change Frequency: 170 -> 360Flesh to Stone
Number of Uses: 2 -> 3Lesser Banishment
Maximum Angle Change Per Movement Change Frequency: 170 -> 360Lesser Chain Lightning
Armour Piercing Vortex Damage: 11 -> 13 Maximum Angle Change Per Movement Change Frequency: 170 -> 360Mantle of Ghorok
Winds of Magic Cost: 10 -> 9Mantle of Ghorok Upgraded
Winds of Magic Cost: 16 -> 15Tome of Furion
Armour Piercing Missile Damage: 224 -> 300Wand of the Kharaidon
Armour Piercing Missile Damage: 672 -> 900Chillwind Upgraded
Armour Piercing Vortex Damage: 16 -> 22Doombolt
Armour Piercing Missile Damage: 672 -> 900Doombolt Upgraded
Armour Piercing Missile Damage: 1008 -> 1600Pestilent Birth
Winds of Magic Cost: 16 -> 14Pestilent Breath
Winds of Magic Cost: 8 -> 6Pestilent Breath Upgraded
Winds of Magic Cost: 11 -> 9Death Frenzy Upgraded
Winds of Magic Cost: 12 -> 10Omen of Spirits
Winds of Magic Cost: 8 -> 6Witchbroth
Winds of Magic Cost: 8 -> 6Lash of Slaanesh
Recharge Time (Seconds): 60 -> 30Lash of Slaanesh
Number of Uses: 1 -> 2 Recharge Time (Seconds): -1 -> 30Crystal Sanctuary
Winds of Magic Cost: 12 -> 8Crystal Sanctuary Upgraded
Winds of Magic Cost: 22 -> 16Heart of Winter
Winds of Magic Cost: 24 -> 22 First phase now applies a -10% speed penalty to affected targetsHeart of Winter Upgraded
Winds of Magic Cost: 28 -> 26 First phase now applies a -10% speed penalty to affected targetsStream of Corruption
Number of Uses: 1 -> 2 Recharge Time (Seconds): -1 -> 29Pavane of Slaanesh
This spell was identified as consistently overperforming in all multiplayer contexts and needed a much tougher hand. We’ve done a light reimplementation to make the individual parts of the spell weaker, while keeping its total functionality the same Now applies as a pair of phases First a 10s phase applies damage over time (doubled when overcast) and drains vigour (significantly reduced from its previous incarnation) Following that a 14s (28s when overcast) phase applies just the rampage effect
Swiftwing
added 25% charge speedSwiftwing Upgraded
Winds of Magic Cost: 9 -> 8 added 25% charge speedMissile Mirror
Winds of Magic Cost: 10 -> 8Missile Mirror Upgraded
Winds of Magic Cost: 15 -> 12Storm of Shadows
Added -55% charge speedStorm of Shadows Upgraded
Added -55% charge speedFlock of Doom
Recharge Time (Seconds): 30 -> 45Flock of Doom Upgraded
Recharge Time (Seconds): 30 -> 45 Winds of Magic Cost: 12 -> 13The Amber Spear
Winds of Magic Cost: 7 -> 6The Amber Spear Upgraded
Winds of Magic Cost: 11 -> 10Devolve
Active Time (Seconds): 20 -> 23Devolve Upgraded
Active Time (Seconds): 20 -> 23 Winds of Magic Cost: 9 -> 8Viletide
Target Intercept Range: 100 -> 200Viletide Upgraded
Target Intercept Range: 100 -> 200Shield of Thorns
Reflected damage: 14 → 20Shield of Thorns Upgraded
Reflected damage: 28 → 32The Dwellers Below
Winds of Magic Cost: 20 -> 17The Penumbral Pendulum Upgraded
Armour Piercing Vortex Damage: 27 -> 32The Withering
Winds of Magic Cost: 6 -> 5The Withering Upgraded
Winds of Magic Cost: 12 -> 11Foot of Gork
Base Vortex Damage: 32 -> 24 Armour Piercing Vortex Damage: 16 -> 24Foot of Gork Upgraded
Base Vortex Damage: 48 -> 36 Armour Piercing Vortex Damage: 24 -> 36The Purple Sun of Xereus
Armour Piercing Vortex Damage: 7 -> 11 Maximum Angle Change Per Movement Change Frequency: 170 -> 360The Purple Sun of Xereus Upgraded
Armour Piercing Vortex Damage: 7 -> 11 Maximum Angle Change Per Movement Change Frequency: 170 -> 360Flaming Sword of Rhuin
Winds of Magic Cost: 8 -> 7Flaming Sword of Rhuin Upgraded
Winds of Magic Cost: 12 -> 11Banishment
Maximum Angle Change Per Movement Change Frequency: 170 -> 360Banishment Upgraded
Winds of Magic Cost: 21 -> 20 Maximum Angle Change Per Movement Change Frequency: 170 -> 360Birona's Timewarp
Added 25% charge speedBirona's Timewarp Upgraded
Added 25% charge speedCurse of Da Bad Moon
Base Vortex Damage: 14 -> 16Curse of Da Bad Moon Upgraded
Base Vortex Damage: 14 -> 16Night Shroud Upgraded
Winds of Magic Cost: 10 -> 8Gehenna's Golden Hounds
Base Vortex Damage: 10 -> 7 Armour Piercing Vortex Damage: 5 -> 8Gehenna's Golden Hounds Upgraded
Base Vortex Damage: 10 -> 7 Armour Piercing Vortex Damage: 5 -> 8Curse of Years
Active Time (Seconds): 32 -> 35 Winds of Magic Cost: 11 -> 10